To continue as Sharp suggested from an objective standpoint:
As currently written, Rule 10 is a trap and I'm with Sharp that it should be removed.
The expectation from staff, as has been presented to me, is that attempts to reach the current player will be made, offers to help them get into RP will be presented, and only if the player is unavailable or unresponsive should the rule be used to proceed with asking to replace them. It states that you should ask to replace them, which is to ensure that they are not removed if someone is not actually looking to hold that position.
All that is reasonable- but very little of that exists in the rule itself, and staff is holding players- even new players- accountable for rules which aren't actually written, which is a problem. I'm not arguing to change how staff is functioning here, but the disconnect leads to new players taking actions the way the rules seem to suggest, staff believing that anyone NOT taking those unwritten steps to be acting in bad faith, and thus resulted in that belief being expressed publicly as fact, creating an absolutely awful experience.
I DO want to illustrate how the current design of the rule informed my decisions as a new player, because I do not at all believe my interpretation was an unreasonable conclusion- just very different from the one staff actually holds.
When I read it, I assumed there was absolutely no way that all three requirements had to be failed. If that was true, a player could make- and this is not a specific example, this is a simple analysis based on the rules as presented- absolutely zero posts, no notice to staff, but still log in every 29 days. That prevents them from failing one of three requirements and retain their spot without breaking the rule in perpetuity without RPing at all. OBVIOUSLY, I thought, that can't be accurate. And of course, if staff has been notified of extenuating circumstances, they're sure to already be aware of it and would surely simply say so if an appeal was made, so I don't have to worry about that.
So the logic from there fell that the major qualification for an appeal was activity. Reading the rule, it doesn't offer a mechanism to simply report someone has fallen below its listed activity standards- it ONLY says that someone in a slot can be removed if someone asks for it. That makes sense, no need to remove someone if somebody else isn't interested in replacing them. So if they haven't been posting, you ask, and worst case scenario, the circumstance is explained and the appeal turned down. No malice, no argument, just an explanation.
That's the expectation as a new player.
My experience was that attempting to follow the most reasonable understanding of one of the first ten rules a new player sees on site lead to the following:
questions the rule doesn't cover- "why didn't you offer to RP with them first; why didn't you DM them to talk it over first" assumptions based on those unwritten expectations- that I don't value the sites story, don't care about anything but my own fun, don't concern myself with anyone else's history or efforts; those assumptions then being presented publicly, more than once, as fact.
Again, all this for trusting the most reasonable interpretation of the current version of the rule as written, and doing as that interpretation would direct a new player to do.
At the end of the day, however staff wants to run the site is how it's going to be run. It's your time, your effort, and that's how any volunteer-run site should be. I'm not arguing here with how you want to run the site, but I am pointing out a severe lack of clarity in the rules, and taking time to detail the experience it resulted in.
At the moment, the combination of the rule as written and the actual way staff is approaching activity enforcement:
Leaves no room to remove someone who is not literally absent from the site entirely, so long as they are willing to log in once every 29 days; actively directs players to submit appeals which should reasonably expect a civil response, BUT- because staff has a very different view of how activity should be policed- results in anyone following the rule as written being assumed to be acting completely in bad faith; and subjects them to repeated, public disrespect by staff over unwritten rules that staff considers obvious but are not part of the rule and absolutely not obvious, especially to new players.
tl;dr Rule 10 should be removed. As written, it is objectively neither effective at policing activity nor representative of how staff actually believes activity should be enforced and currently, as a result, invites immediate mistreatment of anyone willing to trust it works as it's presented and whatever it is replaced with needs to CLEARLY set expectations for ALL steps expected from everyone involved.
|