Time had taken its toll. How long had it been since he'd practiced his forms? Four years, at least. Or more.
During his travels with his master, she drilled him day and night. Refining his basic commoner's understanding of the Rōtetsusen-ryū.
Beating technique into him. But after she left... he didn't practice much. Some, with Suppa.
But the Nukenin was no swordsman. And their training had been far more varied. The ninja arts were many.
Facing down Io like this brought a sole memory to mind. The day he had given up training kenjutsu in favor of something else. 'You can't beat an army' the man had said. His reply? 'I need my own army, then.'
If it had been a true fight, perhaps his skillset would have given him an edge. But in a swordfight it was clear who had more skill between the two of them. Still... it was good practice. Good for Kota to see. Muramasa may not have been a true swordsman, but polishing his abilities was always an asset.
"Very true." He echoed Io's sentiments.
Glancing for a moment to the boy and giving him a nod.
"Not every situation will be the same." He said, returning his gaze to Io.
"Your brain is your greatest weapon. Use it to read the field." Muramasa moved.
Circling Io while taking effort to watch the weight in which his feet fell.
"Range, size, weight... all things you have to consider in combat." He said, stopping for a moment as he adopted a low guard.
"Footwork. How you move?" A second glance towards Kota.
"That's one of the most important parts of all." A step.
Softly falling on the ground as he sheathed his sword.
"Remember." He said. Narrowing his eyes on the wanderer before him.
"Battles are won in the mind." Another step. Lighter than before. Conscious of his foot's pressure.
"If one approach doesn't work..." Muramasa rushed forward, minding the sound of his footsteps as he did. Hand tightening around the hilt of his sword he moved to strike. An iaidō stance.
"Try another." A draw.
Chiburi.
Yet... the unsheathing never came. A feint. Making use of his speed, he attempted to step inside of Io's guard and reach outward. Trying to grasp his foe's back and sweep his leg at the same time.
Sōji Yōbu Goshi, a hip toss. To hopefully put the wanderer on his back and lock his arm. An unsporting ruse perhaps, but an important lesson...
The most important.
"Do anything it takes to win." Muramasa's glare eased up.
"Who taught you to fight, Io-san?" He would ask, promptly backing off regardless of outcome.
"Your swordsman friend?"If he needed a hand, he would offer. Otherwise he would rest his forearm on his sword's hilt. Impressed by the wanderer's skill.
"You're much better than I am with a blade." It took a fair bit of training to move like that.
A glance was given to Kota, to see if he'd been paying attention.
NOTES: Again totally fine w/ a loss or draw. Just wanted to try something tricky lol. I'll leave it to you my friend.
OFFENSIVE TECHNIQUES:
NAME: Chiburi [Shaking Off The Blood]
RANK: B
CHAKRA USAGE: Medium
CLASSIFICATION: Bukijutsu
REQUIREMENT: Slashing/Bludgeoning Weapons
DESCRIPTION:
An iaido strike that gets its name from the act of cleaning one's sword after battle. First the user readies their weapon in its sheathe before rushing forward with blinding speed and slicing their target on the draw. Because of the added power their forward momentum grants them Chiburi can slash through armor and can kill if their aim is true and a vital spot is hit. It is not uncommon that the practitioner will flick their blade or wipe it on their sleeve to rid it of the blood that will surely be spilled if this attack hits.
NAME: Sōji Yōbu Goshi [Sweeping Loin Throw]
RANK: C
CHAKRA USAGE: Low
CLASSIFICATION: Taijutsu
DESCRIPTION:
An aggressive move created to cause maximum damage while stunning an opponent at the same time. After closing the distance the user will grab the opponent behind their back while raising a leg at the same time. Simultaneously kicking backwards into the targets feet while pulling them forward will sweep them over the user's hip and onto their back sending them crashing into the ground. The force from the impact will knock the air out of the target and can knock weaker opponents out cold.
SPECIAL ABILITIES:
KASHIRA-WARI・首割り - ENHANCED CHAKRA CONTROL
Puppeteers must maintain expert control over their wide selection of puppets, and so too must a shinobi with their chakra. Necessary for his Puppet Ninjutsu and applicable to his other techniques, Uemon has trained extensively in order to mitigate the amount of chakra he uses with his jutsu. Compensating for his average chakra reserves this allows him to stay in the fight that much longer.
TSUKURIMONO・作り物 - INTELLIGENCE
Stage and setting can make or break a performance. A director needs vigilance and flexibility to ensure all the moving parts of a play go off without a hitch. A learned strategist with a quick mind, Uemon is always observing even in the midst of combat. This allows for him to find gaps and weaknesses in his opponent's techniques easier than some, and allows him to formulate strategies and deceptions to take advantage of these shortcomings. A knack for tactics cues him on which approach works best depending on his target.
ASHIZUKAI・足遣い - SPEED
Operating the legs of a puppet requires dexterity and agility. Much like moving one's own body. As a child in Tetsu no Kuni Uemon trained in Jujitsu and Kenjutsu, finding his aptitude for speed rather than strength. Honed after years on the road with his mentors, Uemon is surprisingly light on his feet and his hand-to-hand strikes are faster than most expect. Able to strike and weave with deft swiftness he is capable of holding his own against Taijutsu specialists of his rank and outright overwhelming those of lower ranks in terms of speed.
SHOMEI・署名 - SENSOR TYPE
Lighting is a crucial part of any play. Identifying the actors and drawing focus to them in the dark. With much training Uemon has become a Sensor Type, able to detect and hone in on chakra signatures akin to a sixth sense of sorts. A useful tool when it comes to tracking or surveillance. As of now, he is capable of passively sensing chakra up to one hundred meters from his body, or one kilometer if actively searching. This also allows him to more efficiently utilize his puppets without needing a direct line of sight to his targets. Knowing the placement of actors on stage at all times is essential.