Elemental Mastery SuggestionMar 18, 2020 18:43:08 GMT -5
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Hey, Akira back at it again with another suggestion.
Basically, it's all been a lot of conjecture about what can physically be allowed. This would be a suggestion to allow elemental mastery. The concept as a system would look like normal until you reach the combat information section.
Normally, it would look like:
Natural Chakra: Doton Chakra Affinities: Doton, Suiton, Katon.
The new system if someone wanted to get mastery in one element, they would have to forgo other elements (denoted as a plus + sign). When someone ranks up, they either get up to 3 during creation, or up to 3 when getting promoted. My proposal would be that elements would be "tokens."
Simple enough. 2 tokens, that's all someone gets. Only applied during character creation or during a rank up, it's easy to implement - someone either uses a token to get their next element, or they apply it to an existing element, effectively locking them out from 5/4/3 elements total. You could still buy 2 elements in character using EXP, so you aren't completely locked off.
How that translates to benefits, is you could have it one of two ways:
Speed, Strength, Durability, etc - you could use a single (1) token to amplify that element's chosen attribute, to a total of two attributes (2 tokens in total). It allows someone to not have the entire lot of things, still allows someone to show off mastery.
You can leave it as is, and have it be a vague idea of who might be stronger, as well as giving leeway to have stronger SAs for elemental usage.
Cons: - Would be a pain in the ass the opportunity to appeal to allow people to modify their existing characters to accommodate (solution: one thread, people respond with characters, remove elements, etc) - Could set precedent for other things similarly happening (like to genjutsu senses, to particular styles of bukijutsu, so on so forth) - May be unfairly when stacked in a certain way (i.e. Sage using doton only enhancements while having ++ on Doton).
Pros: - More variety/ability to specialise. - Would make it easier to denote who is stronger in a certain element - Adds fair balance without allowing someone to min-max - Better roleplay flavor?
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last edit by Deleted on Mar 18, 2020 18:44:55 GMT -5
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