Gure Clan Jutsu Pt2

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Gure Clan Jutsu Pt2Oct 21, 2020 22:10:01 GMT -5
Gure, Seitenka Sha
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age 21 years old birthday 12/12 rank Jounin occupation Team 1 Leader

Gure Clan


NAME: Maho no Kinoko: Shaketsu [Magic Mushroom: Blood Letting]
RANK: C
CHAKRA USAGE: Medium [Activate]/Very Low [drain]
CLASSIFICATION: Ninjutsu
ELEMENT: N/A
HANDSEALS: 1
REQUIREMENT: Medical Knowledge SA/ Posioner SA
DESCRIPTION:
After one hand seal the user will use their Gure physiology to transform the properties of their blood into a more fungus like property. This jutsu last for as long as the user actively pays to keep their blood changed. The change made turns the blood into a mixture of psilocybin and psilocin which gives the blood a hallucinogenic properties causing those infected to see multiple copies of the user. The hallucination also has the handy effect of hiding any Gure made fungi in the area. This hallucination last only as long as the blood is on the target(s) (even if the user stops the jutsu as outside blood is not affected by the jutsu) if somehow the blood is ingested the effect will be in place until it metabolizes in the system (four rotations after ingestion). Any blood that is already outside the users body is not affected by this jutsu. Also outside blood that has been changed will keep its poisonous properties.

NAME: Takehoushi: Geri [Mushroom Spore: Diarrhea]
RANK: C
CHAKRA USAGE: Medium
CLASSIFICATION: Ninjutsu
ELEMENT: N/A
HANDSEALS: None
REQUIREMENT: Medical Knowledge SA
DESCRIPTION:
Created to aid in keeping fighters away, Takehoushi: Geri is a jutsu that causes a compact burst of mold spores to be released from the user before or upon contact. The spores released would are black and would temporarily blind those in close range (as the spores only spread out 5m from the users body) as well as sting the eyes and cause coughing to anyone who ingested any. Unlike scattering whose spores cause no harm these spores are a light poison and will give those who are caught in the spores (besides the user or other Gure members) a bad case of food poisoning. This includes but is not limited to dizziness, stomach cramps, vomiting, fever, light headedness and yes diarrhea (anyone caught in this poops their pants).

NAME: Takehoushi: Chiyu [Mushroom Spore: Healing]
RANK: C
CHAKRA USAGE: Medium
CLASSIFICATION: Ninjutsu
ELEMENT: N/A
HANDSEALS: None
REQUIREMENT: Medical Knowledge SA
DESCRIPTION:
This jutsu was the first that Seitenka Sha created while trying to be a healer. The jutsu creates a puff of yellow green spores from the users body that expand to a 5m diameter with the user as the epicenter. Anyone within the spores who gets touched by the spores begins to receive light medical attention. Things like cleaning and closing of small cuts and healing of bruises. While the jutsu cannot do more than that anyone who walks into the spores will be healed including enemies. Because of this flaw it is common for users not to use this jutsu unless there are healthy people who can defend the spore grounds or there is no enemy around. The spores and healing last for five rotations but no matter how long one stays within them nothing more than minor injuries will be healed. Unless the spores are forcibly removed by wind or fire or other means the spores will remain for the full length of time.

NAME: Maho no Kinoko: Chi no Me [Magic Mushroom: Blood Sprout]
RANK: B
CHAKRA USAGE: High (activate)
CLASSIFICATION: Ninjutsu
ELEMENT: N/A
HANDSEALS: 7
REQUIREMENT: Medical Knowledge SA/Poisoner SA
DESCRIPTION:
This jutsu is the culmination of Sei's education in medicine and poison. After seven hand seals the user will place their hands on the ground which causes their chakra to flow through the ground. When the chakra meets any of their bodily fluids be it blood or sweat or anything in between the fluid will sprout blood red mushrooms. This mushrooms will grow to about the size of an oak tree and using the abilities of the Gure this will all happen almost at once. Unless hit as soon as they sprout they will seem like they were produced for defense. However, during the start of the next rotation (the users next turn) once they are hit with a D rank jutsu amount of force the mushrooms with release massive amounts of blood red spores. For each mushroom there will be 10m worth of spores (and each patch of bodily fluids create one mushroom up to a max of ten mushrooms).

The spores themselves float around harmlessly until they come in contact with a host that is not the user (even effective on other Gure) once attached the spores will wait to activate until the host body uses chakra (they can be cleaned off with water up until they reach maturity), once they use chakra the spores come into maturity and bloom into mushrooms that are rooted wherever the spore was attached.  Once reaching maturity they will need to be surgically removed or burned off. The effect of these mushrooms flows their toxins straight into the blood stream from their roots which have taken root inside the target(s) body.

The poison makes it feel as if those affect have blood running through their veins while also seeing the world as if in a mirror. which includes their bodily functions like trying to lift your right arm and your left goes up. The affect of the mushrooms disappears once the mushrooms are gone or those with the mushrooms on them use three Medium chakra drain jutsu or lower or two high drain jutsu or one very high drain jutsu. Each time a jutsu is used the effects get worse including the pain until the world looks like a jumbled mess. However after a certain amount of chakra is used (as a portion of it is fed to the mushroom making it grow [does not absorb it the chakra is a catalyst its not actially feeding the mushroom]) the mushroom will  get too big and collapse from its own weight. While this method is painful there will be no lasting damage besides the chakra you used being gone.

NAME: Maho no Kinoko: Kuropesuto [Magic Mushroom: Black Plague]
RANK: B
CHAKRA USAGE: Medium
CLASSIFICATION: Ninjutsu
ELEMENT: N/A
HANDSEALS: None
TRIGGER: None
REQUIREMENT: Poisoner SA
DESCRIPTION:
The Gure Clan member grows a mushroom-like chakra construct from his body. Similar to the mushroom acolyte, this technique allows the Gure to create an ally while in battle. Mushroom Boy is the size of an average toddler, complete with arms, legs, beady eyes and a vertical mouth. However, unlike the acolyte this mushroom boy is not here to fight per say, it moves around with surprising speed and agility in defense of the user and allies (being able to take orders from its user). This mushroom is not durable at all and will break into spore from the slightest attacks. Which is when it's one ability comes into play. being able to control its black spores to become whole again. There is  a limited amount of times that it can come back together as each time more and more spores are lost either through being inhaled by opponents as the mushroom boy can control its spores and will not allow allies to ingest it and to some just dying out in the wind. When ingested it gives the effect of coughing and vomiting up blood and a faint dizziness. This mushroom can put itself back together three times before withering to a poisonous spores that cover the area and will cause anyone blood coughing and vomiting as well as feeling faint for three rotations. Unless the poison is removed right away.

NAME: Saiji-sha no Shukufuku [Blessing of the Forager]
RANK: B
CHAKRA USAGE: High
CLASSIFICATION: Ninjutsu
ELEMENT: N/A
HANDSEALS: 14
REQUIREMENT: Medical knowledge SA
DESCRIPTION:
After an extensive string of hand seals the user will grow a single mushroom in the palm of their hand. Upon eating he mushroom the one who eats it will find that their body's healing is sped up. While not to the degree of mystical palm technique this jutsu has its strength in the fact that once the mushroom is eaten then both the user and the inflicted (if they are separate beings) can move and still fight (if capable) while being healed. The amount of time for full healing would be about half a post for minor injuries a full post for moderate injures and two full rotations for anything higher. The mushroom will not help with anything that needs surgery and cannot regrow lost limbs unless the body in question can naturally do that itself. Random note: the mushroom taste disgusting and if a person cannot eat the mushroom on their own then it will not work as force feeding of a mushroom is kind of impossible during a fight (it might be done while not in a fight on a case by case basis).

NAME: Suijaku Kabi: Hobo Kyūkyoku no Hakai [Debilitating Mold: Penultimate Destruction]
RANK: A
CHAKRA USAGE: High
CLASSIFICATION: Ninjutsu
ELEMENT: N/A
HANDSEALS: 5
REQUIREMENT: Medical Knowledge SA
DESCRIPTION:
A Gure clan jutsu that was invented by Seitenka Sha, mainly for killing her opponents as she tended to have a hard time with killing her opponents face to face. After doing the needed hand seals, the Gure releases a dangerous mold spore cloud from their bodies. The cloud expands 20 meters from the users body and hovers until the spores natural dissipate (5 rotations) or the are gotten rid of some other way. The spores themselves are highly poisonous and take effect topically (through touch).

Once touched by one of the spores a living organism becomes infected. Because of the nature of these spores whenever using this jutsu one has to make sure their allies are clear or that there is a medic on hand that could save them making the use of this jutsu very limited. The symptoms of the poison do not start until after the 5th rotation. By this time the poison has started to degenerate the neurons which transmit messages from the brain and spinal cord to voluntary muscles. This causes mild discomfort while walking and can cause someone to lose control of their grip and have issues speaking either slurring their words or stuttering, lastly, those affected will have audio, visual, and olfactory hallucinations. The hallucinations make the person hear the person they most look to as a parental figure (for those without one it would be themselves they hear) in pain and screaming, while also seeing the place they grew up (a house or orphanage or street or wherever also they will smell dead bodies.

These symptoms get worse and worse unless the poison extraction method (or some other means to remove the poison) is used. Also if only a limb was affected you could cut it off within one post of being infected and be saved from the symptoms. After about five rotations after the symptoms kick in (ten rotations in all) the degradation will have reached the liver which will be a slow and painful process, unless those effected seek immediate medical attention they will die a slow painful death of what appears to be from liver failure from ingesting poison mushrooms.

NAME: Gurē Ichizoku Ninpou: Yōsei hārekuin no mori [Gurē clan Ninja Art: Fairy Harlequin's Forest]
RANK: S
CHAKRA USAGE: Very High
CLASSIFICATION: Ninjutsu
ELEMENT: N/A
HANDSEALS: 5
REQUIREMENT: Poisoner SA
DESCRIPTION:
A modification to one of the Gure clan's strongest jutsu. After doing the needed hand seals, the Gure releases their unique chakra within the ground around them for up to 100 meters away. This causes the area to explode into a forest of varying Fungi; large tree like- mushrooms would erupt from the ground, molds, yeasts would form on existing vegetation, while spores drift high into the air. The main ability of this jutsu is that once activated, the Fungi forest will continue to grow, stripping the surroundings flora of its nutrients as it expands. The Fungi Forest changes the battlefield in the Gure clan's favor, allowing them the same benefit as the "Unusual Growth” jutsu, however, freeing their hands in order to keep fighting. The Fungi Forest grows 100 meters every 1 post.

The mushrooms, mold and other Fungi created differs between users however anything grown by this jutsu must exist naturally within nature; meaning the user can not create a fungi that doesn't exist in the world with this jutsu. It should be noted however, the sizes of naturally existing Fungi will be taken to extreme and unnatural proportions. A Gure clan member is the ruler within their Fairy King's forest and the types of fungi grown are related to the user's personal likes. They are able to use Iko within the fungi created with ease, avoiding detection or ambushing theirs target’s. Additionally they can even use spores, molds and other Fungi already within forest for quicker jutsu activation. Where the modification to the jutsu comes in is that all the fungi that are made are all hallucinogenic and cause various different effects combining all the other hallucinogenic properties of the other fungi the clan can create. All fungi created needs to be named before hand with their hallucinations explained. Max growth range is 1km.
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