I feel there's some confusion from the previous review post on the Uzumaki seal you were attempting to create earlier. As some false conclusions have been drawn from us stating it was in discussion. However, I'd like to sort of clear the air of those and briefly explain why we didn't come out and say those things to begin with.
I'd like to start by saying sealing bijuu isn't something relegated solely to staff or kage's sealing, also giving the 'Akira' example as that did ICly happen, isn't just a background decision with no stakes either.
Secondly, I'd like to clear the air, that it'd been me not Wisp who'd asked for discussion on your jutsu. To be exact, I'd brought up to staff. 'Should we discuss this / should we discuss Fuuinjutsu in general.' Specifically in light to the fact that the jutsu listed kind of was a skeleton key with barely limitations and the jutsu you were making was a skeleton key with a limitation I don't think we should use. 'Specifically referring to it's effects working based on the spec level difference between the fuuinjutsu creator and the user of this jutsu breaking it.' On top of that it was brought up that the way the jutsu was written, it wasn't just an unseal, it wasn't just a transfer and it wasn't just it's own seal. It had sort of in line written it did all three, so it's vast versatility combined with it doing multiple things in one was the immediate raise to alarm. That stated, I had initially pitched if we should even discuss it, so I was at the times still open to us allowing the jutsu maybe even as it was written.
Thirdly, there are jutsu that seal special elements, but I believe they're limited to those clans. I am not exactly sure I think that is or should be the precedence to them. However, they do technically exist, so I wanted to point out those seals aren't unallowable.
THAT ABOVE ASIDE! I think the reason I brought up the discussion and the information you've brought up right now is valid. I do want us(staff) to have a discussion about this, especially the specialization as a whole. Seeing as I feel like the way it's jutsu are vastly written now isn't very fun and isn't actually combat intuitive. Which I think your highlighted S-ranks helps and when we get into the meat and potatoes of Fuuinjutsu, this gathered information will be very helpful. So thank you for the initial debrief, we will be discussing this topic in the future.
Okay, so to give some initial thoughts to the exact points, so there's something, because I do feel with the civilian job roles and war system. As well as us still working on organizing jutsu and adding handseals to old jutsu, we're just not going to have a quick response as a whole. So as an admin, I'd just like to give my two cents on my thoughts and proposals I'll be pushing.
1) I think you're right on the fact that the S-rank's for fuuinjutsu presently are either centered around jinchuuriki or are needlessly dangerous to the user. However I do believe some of this comes from a lack of Fuuinjutsu sole / primary users. Especially ones who stick around, I do know that we did have Moro's who had more so personal jutsu, to which those had additional SA to allow and make them harder to break. IDK, if they're the way we'd want high rank fuuinjutsu, but I do think there's a lot of room for nuance in Fuuinjutsu that simply hasn't been tapped. I think a lot of fuuinjutsu are focused on big things being sealed, but don't really reflect that power of the seal in a respectable manner? What I mean by that is, there isn't typically a strength or weakness intended. It's just high rank jutsu should seal amazing things and then accept whatever build up staff request. However, if a seal was perhaps based in an element and thus was breakable by it's weakness and so on could work.
2) Chakra Absorption as a ban has more or less been focused into chakra taken from one source and given to another. The idea for that ban is to prevent a loop of infinite chakra for any one player. There are jutsu to seal chakra, as well as seals for most elements, as fuuinjutsu is also the landmine or trap specialization. There could be like a wind seal designed to react to fire and the level of reaction could in fact push it's rank to A or S-rank. Not completely nullifying the specialization. IF we did away with fuuinjutsu, it's jutsu would need a new category IMO. Which would almost certainly be ninjutsu and I don't think Ninjutsu needs a buff. Granted I feel your proposal is when it leaves us as a specialization, it's jutsu or function might just go away and become a site function, which I'm not like totally opposed to, but it's at that point a major staff discussion point and definitely needs the time and vote of all to be ironed out.
3) Personally my intention and hope of bringing up the one jutsu was this, I think Fuuinjutsu functions almost too much like Genjutsu or better put it. Either completely works or it does absolutely nothing at all due to it's limitations and build up. I feel that's not a good place for it to be, so I am excited to see what staff can come up with on expanding upon this system.
I hope everything I've stated and explained gives you both a better understanding and feeling of things going on. As well as gives you hope that we'll be bringing something important to sites balance and overall RP enjoyment.
Thank you for bringing your concerns up to us~
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