Kowasu Sōzō no Subete [To Break All Creation] (P)Aug 25, 2019 3:31:59 GMT -5
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✚ Personal A style developed in a harmonious union between the Tomokenzangan which excels at noticing even the most minor of details paired with the weighted rock techniques which affect the mass of an object. Through the extremely precise application of these techniques the user is capable of creating torque and other forces to cause various structures (including the human body) to surpass the maximum amount of stress they can endure and thus make them fail. Typically this failure is witnessed in the collapsing or breaking of non-living objects, but in humans it can still cause old wounds to violently reopen, fresh wounds to drastically worsen or bones to simply break. In order to make use of most these techniques the Tomokenzangan, Enhanced Chakra Control and taijutsu secondary or taijutsu SA are required. NAME: Kowasu Kōzō [To Break Structures] RANK: A CHAKRA USAGE: Medium CLASSIFICATION: Ninjutsu [General] ELEMENT: N/a HANDSEALS: N/a DESCRIPTION: Developed for use alongside the Blasting Corps. This technique calculates all the weight bearing points of a building or structure and dramatically increases the weight upon them while simultaneously weakening the actual support structures. Additionally it will find any superficial cracks or imperfections and apply torque through manipulation of the weight. The effect is a spectacular failing of the building or structure, often collapsing as if demolition charges had been placed perfectly within, but at the users discretion the building or structure could be made to collapse in such a way that it would fall a particular direction or manner as well. NAME: Kowasu Buki [To Break Weapons] RANK: B CHAKRA USAGE: Low CLASSIFICATION: Ninjutsu [General] ELEMENT: N/a HANDSEALS: N/a DESCRIPTION: Developed to combat bukijutsu practicioners, this technique like most others in this series makes use of the TN's ability to pick up on minor details to locate imperfections, wear or other weak points in weapons and through use of proper pressure cause them to snap, bend or even shatter. While the most expertly crafted of weapons are resistant to these attacks, if enough of them land it could still potentially destroy the weapon. It should also be noted that when using this technique it is typically used with Kowasu Kōgeki. NAME: Kowasu Kōgeki [To Break Attacks] RANK: C CHAKRA USAGE: Very Low CLASSIFICATION: Ninjutsu [General] ELEMENT: N/a HANDSEALS: N/a DESCRIPTION: Developed to help make up for any kind of physical disparity between the user and attacker. This technique is used in conjunction with the user either blocking or deflecting attacks (typically the later) and surging their chakra throughout the opponent's limb, weapon or whatever is physically attacking them to increase the weight at the very tip while decreasing the weight through out the rest of the target, making it extremely front heavy in the process. NAME: Kowasu Hassha-Tai [To Break Projectiles] RANK: C CHAKRA USAGE: Very Low CLASSIFICATION: Ninjutsu [General] ELEMENT: N/a HANDSEALS: N/a DESCRIPTION: Made to nullify ranged physical attacks, the user either deflects, blocks or catches the projectile heading towards them and instantly lowers the weight of the projectile and as the potential energy (which equivilates to piercing potential) is equal to mass plus velocity, by drastically reducing the mass you also drastically reduce the damage potential. Typically this is reduced to the point where it is entirely ineffective and in some cases might allow for the attack to be redirected to some degree. For example if a large bolder was thrown and this technique used, the user could potentially catch the bolder and throw it in an arc back with the weight returning mid air to drop and crush anything below. NAME: Kowasu Kokkaku [To Break Bones] RANK: A CHAKRA USAGE: Medium CLASSIFICATION: Ninjutsu [General] ELEMENT: N/a HANDSEALS: N/a DESCRIPTION: Made to be a devastating blow, meant to quickly cripple a target to reduce their combat effectiveness, this technique makes use of the TN's calculation abilities to direct a mixture of lowering and increasing weight to produce powerful enough torque or force to fracture, break or shatter bones within the human body. What might have been an average kick to the leg of an opponent might break their femur or a punch to the face causing fractures to the target's skull. Even something as benign as smacking away an opponent's punch could produce broken fingers or (meta)carpals being shattered which in turn would make rendering handsigns extremely difficult, if not impossible. NAME: Kowasu Shōgai [To Break Injuries] RANK: B CHAKRA USAGE: Medium CLASSIFICATION: Ninjutsu [General] ELEMENT: N/a HANDSEALS: N/a DESCRIPTION: Made to capitalize on wounds an opponent has already suffered, this technique uses a mixture of decreased weight and increased weight to generate torque, specficially at the edges of an existing wound. In doing so a small gash from a kunai that would normally be a nonconcern could potentially be turned into a gaping wound as if the kunai had been driven home its full length. The major downside is that the wound must already be in place, but it makes for an easy avenue of finishing off wounded opponents while conserving one's own strength for further battle. NAME: Kowasu Kizuato [To Break Scars] RANK: S CHAKRA USAGE: High CLASSIFICATION: Ninjutsu [General] ELEMENT: N/a HANDSEALS: N/a DESCRIPTION: A much more intense version of To Break Injuries, this technique requires prolonged observation or a fair degree of familiarity with the target. After enough data has been collected to deduce previous injuries the user will strike the target, sending massive amount of chakra through their body; rapidly changing the weight on various areas to generate extreme torque throughout points weakened by long healed injuries. Bones mended years before break anew, cuts and scrapes healed rip open to release fresh blood and severe traumas such as stabs or blunt force rupture once more. Generally the more experienced an opponent is the more devastating this technique is due to the higher levels of trauma their body has had to suffer over the years. The technique in typically results in massive blood loss, internal bleeding, broken or shattered bones and in some cases the sudden wave of pain has been known to make targets unacustomed to dealing with it black out from the sheer overlord to the target's pain receptors. NAME: Kowasu Chikei [To Break Terrain] RANK: S CHAKRA USAGE: Very High CLASSIFICATION: Ninjutsu [General] ELEMENT: N/a HANDSEALS: N/a DESCRIPTION: A larger scale version of To Break Structures, this technique is capable of affecting large swaths of terrain, massive buildings or even multiple smaller ones. Typically this technique is used as an initial assult against large numbers of enemies or when laying siege to heavily fortified structures. Typically the chaos that ensues after its use changes the job of assault units to mopping up confused enemies rather than actually battling them. NAME: Kowasu Ashiba [To Break Footing] RANK: C CHAKRA USAGE: Very Low CLASSIFICATION: Ninjutsu [General] ELEMENT: Doton HANDSEALS: N/a TRIGGER: N/a DESCRIPTION: An addition to a simple leg sweep, the primary goal of the technique is to make recovering from the leg sweep much more difficult. While the user's own leg sweeps low to kick the opponent's legs out from under them, upon coming into contact with the opponent's legs the user will also channel their chakra to momentarily increase the weight of the opponent's upper body to quickly shift their center of gravity. This obviously makes it much more difficult to get back off the ground or even to attempt to recover from the fall in the first place. NAME: Kowasu Haaku [To Break Grip] RANK: C CHAKRA USAGE: Very Low CLASSIFICATION: Ninjutsu [General] ELEMENT: Doton HANDSEALS: N/a TRIGGER: N/a DESCRIPTION: A simple technique, meant to turn deflecting an opponent's weapon into a disarming maneuever. Essentially, when the user attempts to knock aside an opponent's weapon they will simultaneously channel a small amount of chakra into the weapon to quickly increase its weight. Generally even with strong opponents, this unexpected shift in the weapons weight will either cause it to slip from their grip or at the very least cause it to suddenly plunge downwards and generally end up with its point embedded into the ground. It should be noted that while similar to the To Break Attacks technique, the end goal is different. With the first being to cause larger openings or recovery times while this technique is meant to disarm the opponent. NAME: Kowasu Ashioto [To Break Footsteps] RANK: A CHAKRA USAGE: Medium [Medium Continuous] CLASSIFICATION: Ninjutsu [General] ELEMENT: Doton HANDSEALS: N/a TRIGGER: N/a DESCRIPTION: Developed for use against opponents who specialize in speed or evasion, the technique requires the user to get within range of their opponent and make some sort of physical connection with them. Whether this be landing a strike or allowing for the opponent to land a strike against them. Upon that connection being made, the user will course chakra into their opponent's body and greatly increase the weight of their opponent's feet on par with the standard Added-Weight Rock Technique. This typically impairs the opponent's ability to run or jump about severely. Making it much easier for the user to land subsequent attacks. The primary downside of this technique is that the user must remain within roughly thirty feet for the technique to stay in effect. NAME: Kuwasu Kuji [To Break Handseals] RANK: A CHAKRA USAGE: Medium [Medium Continuous] CLASSIFICATION: Ninjutsu [General] ELEMENT: Doton HANDSEALS: N/a TRIGGER: N/a DESCRIPTION: Developed for use against opponents who specialize in ninjutsu, genjutsu or fuuinjutsu; specifically those that require handseals. Upon making physical contact with an opponent or them making contact with the user, the user will surge their own chakra through the opponent and increase the weight of their opponent's hands with the Added-Weight Rock Technique. With them weighing much more than usual it make it incredibly difficult to dexetriously perform the precision motions of handseals making it much more difficult if not impossible for some individuals to do. This typically means hamstringing the user's opponent by denying them their go to methods of fighting. The downside however is that the user must stay in close proximity to ensure the technique continues. If the opponent gets further than thirty feet from them then the technique will end. |
last edit by Himishi Raisuke on May 8, 2023 10:07:07 GMT -5
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