Round Three: Combat Analysis
After a month to rest relax and rejuvenate themselves, sixteen contestants remain to show off for their respective villages. A glorious day with a bright blue sky and sunshine beating down upon a filled stadium. This would be the true spectacle for most who'd come to see the event, as it had one largest draw to potential chuunin. At least of those who'd genuinely pass the first two rounds, this exam had a fairly diverse group of final participants too. Many had to see how their village, clients or allies shinobi performed in combat.
The only real clue given to the shinobi after catching their rabbits would be the next stage specifically devoted to combat. Allowing the shinobi each a month of light training to prepare themselves. All equipment had been returned and it'd be a week prior to the actual event the shinobi would learn their fate. The following exam was going to be a more classic tournament style. Unlike a classic tournament there'd be no brackets and losers would merely fight the other losers. Each contestant will participate in three fights if they can actually fight after each. Everyday will be a different set of challengers. [So expect a days rest / healing jutsu recovery.]
On top of the fights not having a set bracket, there'd be a time limit to each fight. [An hour IC, but only two weeks OOCly without proper extension.] A measure to prevent any fight from growing too stagnant and a reminder to the more prevalent goal. Due to these not being fights to the death or to a shinobi being unable to fight anymore, it's decided that one's combat prowess will be on the successes of their fight. Successful hits and strategies scoring the most. However, do not be confused, these fights can be to the death or heavy injury of another shinobi. Unlike previous rounds there will be little to no hold bars on shinobi's actions. A shinobi though can at any point forfeit and end the round immediately re-establishing common order.
Before any sort of fight started all the contestants would be round-up. There'd be one unfamiliar face, but most those remaining knew each other from the past month. This group of sixteen wouldn't stay together long, they'd be given the basics of what was about to happen next. They'd be split into two groups, each group escorted to a different bunker peering out to the other. In the middle would be the field they'd be battling, but it'd not be all at once. One shinobi from each bunker would be let out and the rest of the shinobi would watch. As the day went on everyone in each bunker will of fought someone from the other.
[Below is a list of the matches in the order they'd happen.]
Rules to Round Three
- Assistance from outside the arena will disqualify you.
- Attempting to attack anyone outside of the sanctioned fight will disqualify you.
- Leaving the arena will count as a loss.
- 48hr rule will go into affect upon both players initial posts. However two week rule will go into effect, as soon as the first person posts.
- There will be 48hrs following this post to put up a jutsu purchase thread.
- If you don't need or want to make purchases, then you can start your fight immediately.
Arena Description
This arena is very similar to konoha's chuunin exam arena in size, it however has a much more cold appearance to it. The ground was barren of any life, as the hard dirt floor was covered with a thin frosting of light snow cover. The only obstructions within the arena otherwise were four large rocks about three times the size of a large person. Each rock was placed, so from a birds eye view one would see the symbol of Yukigakure. There were high concrete walls leading up to the bleachers of people waiting to watch the event unfold. On opposing sides of these cold grey walls were steel doors, each lead into a bunker which would seat the contestants. A small cut in the wall with a thick glass window allowed the contestants to watch each others fights. Perhaps take notes and formulate future strategies.