Name: Hitokuroun 003
Rank: C
Average Height and Weight: 5 feet 9 inches // 180 cm
| 176 lbs // 80 kg
Area: South and Green Marshes (Purple Zone).
Pale skinned and equipped with a very convincing human look.
Their body is created from DNA originating from a Ran clan member, while the tracking knowledge is not available to them, they have been
enhanced with an incredible
smell and speed. Their strength is not in their brute strength but in their
swift movements and quick attacks.
Their hands are equipped with sharp, metal nails capable of lacerating and stabbing as easily as a knife would. Their teeth are razor sharp and while they can't tear huge chunks off of their prey, they aim to deliver fast blows and bites, causing little damage every time but in the end, their numbers and continued attack will result in their prey bleeding and tiring out.
Name: Hitokuroun 007
Rank: B
Average Height and Weight: 5'7''-9'1''/ 174-280 cm | 198-418 lbs / 90-190 kg
Area: East Coast and Heather Fields (Light Blue Zones).
White, leathery skin and eyeless. Number 007 hunts purely via sound and smell. Their
echolocation ability means they are lovingly called 'clickers' by their handlers. Their formula is made mainly from Kaguya DNA, which has led to the leathery skin, spiked spine and sternum, beak-like lips and durable teeth. They possess no hands or feet, instead, they seem to have taken on a form resembling the one gained in the Dance of the Fig [
X], however, it only lends them
a durable body, enhanced speed, and the
ability to alternate the length of their spikes, and switch between square-ended 'feet' and pointed 'feet' the former capable of dealing blunt damage and working a bit like hooves, the latter being used for piercing stabs.
The clone usually will mind its own business unless disturbed or hungry. They move much like a deer would, but can rear up and fight on their hind legs, however, they sacrifice mobility for using their front legs like swords. They aim to damage the prey and then devour it by picking at it with their beaks.
Name: Hitokuroun 016
Rank: B
Average Height and Weight: 50-200 cm | 400-551 lbs // 181-250 kg
Area: Pine forest and Green marshes (Light blue and red zones).
Their strength lies not in their physical strength, but in their
durable bodies and the venom coursing through their system. They bleed black blood, but that you'll only see if you manage to break their shell which is stronger than any normal blade. Only blades of cutting power equal to the of the
legendary Kiba swords or with a serious enhancement to their cutting ability [Cutting SA and rank of A-S weapons] are able to cut through the shell.
Their
blood is toxic and corrosive. Their saliva is mixed with the poison dripping from their teeth, any bite will result in the are numbing after two rotations. After four the bitten is incapable of moving whatever limb was bitten.
They move swiftly and can balance on their front legs easily, enabling then to attack with their hindlegs and tail, which are capable of strong, piercing attacks.
They are completely
blind and hunt via sound and their ear-piercing screams can map out an area of 500 meter and be memorized until they map a different area.
They are derived from spiders and scorpions, a healthy mix of Kaguya DNA to achieve the dense shell. While the shell does much good for them, sufficient blunt force can smash them.
Name: Hitokuroun 029
Rank: A
Average Height and Weight: 6'5''// 197 cm | 369 lbs // 180 kg
Area: Lake Tower. (Black, Edge of all zones)
Tall and stoic, they have
no blindspot and are likely the most dangerous of the clones. Number 029 has pale skin with a blueish tint. Slime makes their skin slick and slippery. The slime also makes them able to stick to trees. Eyes are located all around their head, slits for nostrils and a maw much like a spider's.
They possess an incredible ability, something not expected of the research team, they constantly exude something thought to be
spores, much like fungi, it is airborne and
elicits a fear response from those in its range(200 meters if the target is downwind). The fear response is capable of exhausting the prey as the fight or flight response is trigged and eventually, the prey will need rest as their energy stores are depleted, making devouring them easy.
Not only that, they seem to possess a strand of Sourei genetics, enabling them to make any weapon or
similar extremely heavy to the point where it is hard to keep a hold of. They have to touch the weapon in question to make it heavy. Their own limbs can be made heavy to do more damage.
They are rather docile when no prey is in sight and the clones rarely attack until they have caught sight of the prey, their speed is extreme though and you will need to pull out all the fancy tricks to dodge their piercing attacks. They usually go for the heart, their clawed, webbed hands are capable of piercing through just about anything. However, once they move, they can't change direction and will need to stop and change direction.
They can stay in
water for hours, submerged until someone comes along.
Throughout the island are placed towers which have barriers placed between them making sure the clones do not stray into the other zones. In each zone is a pole which sends out an alarm signifying the release of clones somewhere. It is intended to warn any wandering around the island.
The towers placed in the water also acts as a defense mechanism due to the barrier extended between them around the island, meaning no one can get in or out without the correct permissions as the barrier crew will not let anyone pass without proper authorization.
The barriers are made to withstand great force and have a rank of S. The only other way in is via airdrop.
The towers are fully manned during the island's active hours, but only a smaller crew is present during downtime to make sure everything is running as it should.
All clones are equipped with a termination chip and are programmed to be attracted to different things, however, whenever a round ends or if it become necessary to recall the clones, waves of high pitched sound will sweep across the section, much like a dog whistle, and call the creatures back as it is linked to feeding time. The beacons are located at the underground doors which lets the clones out.
There are five beacons, so all zones can be reached. All personnel are equipped with whistles as well in the event they need to lure clones towards a specific area for one reason or another.