XP Purchasable & Upgradable Equipment

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XP Purchasable & Upgradable EquipmentAug 1, 2022 23:09:41 GMT -5
Tenchi Kyoko
Nindo Goes Here: Edit Profile > Personal > Most Recent Status
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Tenchi Kyoko Avatar
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age 12 years old birthday 9/21/-4sd rank Academy Student occupation Being Nosy
My suggestion is to allow xp purchasable and upgradable equipment. I believe this would allow more equipment heavy shinobi or religions to be able to further flesh out their characters in addition to allowing staff to more easily keep track of what is and is not on a characters equipment list without having to go through an appeal process to add it. The checks and balances in regards to the equipment's power can be handled in the approval process of the equipment itself thus minimizing staff work and preventing bogging down the appeal section with equipment addition requests. Below I put together some mock up prices I feel are fair in regards to purchasing and upgrading equipment in addition to an already coded and ready to use purchase template to save staff time and work. I believe this option for xp purchasing won't require much editing or effort on staffs part to implement other then posting the equipment & upgrade costs alongside the jutsu purchase cost. Thank you staff for your time and I hope this suggestion and coding helps you and helps bring joy to my fellow players.




Equipment purchase & Upgrade cost


Addition equipment beyond a characters starting allotment can be purchased at it's rank for the xp listed or upgraded by paying the xp difference between the equipment's current rank and the rank it is being upgraded to.



E-rank: 0xp
D-rank: 25xp
C-rank: 50xp
B-rank: 250xp
A-rank: 500xp
S-rank: 1000xp







Equipment Purchase or Upgrade


CHARACTER: Link character making the purchase here
EQUIPMENT RANK: Rank of Equipment being bought or upgraded
UPGRADED RANK: Rank of Equipment item is being upgraded to

EQUIPMENT: Link Equipment being purchased or upgraded here
UPGRADED EQUIPMENT: Link upgraded version of equipment here

XP BASE COST: Base cost or upgrade cost here
TOTAL:Total cost here




Purchase template code
[div align="center"][table][tbody][tr][td][div style="width:480px;padding:20px;background:#fefefe;border:1px #111111 solid;border-radius:5px 5px 5px 5px;"]
[div style="font-size:35px;font-family:georgia;text-transform:lowercase;letter-spacing:-2px;text-align:right;"][font color="#111111"]Equipment Purchase or Upgrade[/font][/div][div style="height:1px;background:#C50000;"][/div]
[div style="font-size:10px;font-family:verdana;text-align:justify;"]
[font color="#c41430"][b]CHARACTER:[/b][/font] Link character making the purchase here
[font color="#c41430"][b]EQUIPMENT RANK:[/b][/font] Rank of Equipment being bought or upgraded
[font color="#c41430"][b]UPGRADED RANK:[/b][/font] Rank of Equipment item is being upgraded to

[font color="#c41430"][b]EQUIPMENT:[/b][/font] Link Equipment being purchased or upgraded here
[font color="#c41430"][b]UPGRADED EQUIPMENT:[/b][/font] Link upgraded version of equipment here

[font color="#c41430"][b]XP BASE COST:[/b][/font] Base cost or upgrade cost here
[font color="#c41430"][b]TOTAL:[/b][/font]Total cost here[/div][/div][/td][/tr][/tbody][/table]
[/div]

last edit by Tenchi Kyoko on Aug 1, 2022 23:10:30 GMT -5
Keen has written 82 posts
XP Purchasable & Upgradable EquipmentAug 2, 2022 8:40:29 GMT -5
Yoshiko
Space is just a word for those afraid to get close.
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Thank you for the suggestion. I have brought it up with staff.

I will say I do have three major issues with it;

1.) Jutsu cost chakra to use and Nature's require jutsu to utilize and thus also have a chakra cost. An item intrinsically has no cost, especially since we have military ration pills, which literally restores chakra. So allowing someone more simply through purchases, when farming exp is incredibly easy, it'd be unfair to anyone trying to RP in the same setting without the free time.

2.) EXP Purchases, purpose. The point of allotting exp is to show a shinobi's personal growth of knowledge. The very literal sense of experience, as in you've 'seen' things. This allows you to turn in your 'earning's, which would better be described as learning's for jutsu and elemental affinities. Jutsu and Affinities being things which are knowledge based assets. Weapons are a physical asset.

3.) Equipment Allowance; As stated earlier equipment holds a lot of value in balance, but to hopefully give you a better understanding of the allowance. A good IC way to look at it is, that these things cost to obtain and maintain. At your rank and thus income level you're allowed or icly able to afford x-amount of gear or at least before the price of living. You're specialization then is an almost career guideline. In order to be a puppeteer you've shifted likely funding towards the puppets or found ways to affordably produce them.
last edit by Yoshiko on Aug 2, 2022 8:46:52 GMT -5
has written 687 posts
XP Purchasable & Upgradable EquipmentAug 3, 2022 8:32:16 GMT -5
Tenchi Kyoko
Nindo Goes Here: Edit Profile > Personal > Most Recent Status
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groupnull
age 12 years old birthday 9/21/-4sd rank Academy Student occupation Being Nosy
Yoshiko Avatar
Thank you for the suggestion. I have brought it up with staff.

I will say I do have three major issues with it;

1.) Jutsu cost chakra to use and Nature's require jutsu to utilize and thus also have a chakra cost. An item intrinsically has no cost, especially since we have military ration pills, which literally restores chakra. So allowing someone more simply through purchases, when farming exp is incredibly easy, it'd be unfair to anyone trying to RP in the same setting without the free time.

2.) EXP Purchases, purpose. The point of allotting exp is to show a shinobi's personal growth of knowledge. The very literal sense of experience, as in you've 'seen' things. This allows you to turn in your 'earning's, which would better be described as learning's for jutsu and elemental affinities. Jutsu and Affinities being things which are knowledge based assets. Weapons are a physical asset.

3.) Equipment Allowance; As stated earlier equipment holds a lot of value in balance, but to hopefully give you a better understanding of the allowance. A good IC way to look at it is, that these things cost to obtain and maintain. At your rank and thus income level you're allowed or icly able to afford x-amount of gear or at least before the price of living. You're specialization then is an almost career guideline. In order to be a puppeteer you've shifted likely funding towards the puppets or found ways to affordably produce them.


In a way I think this suggestion actually may fix some of the issues you've brought up which are excellent points. I've asked around a little to make sure I could respond to them appropriately to see if we can't address them to help with staff consideration.

1) Now this may have changed since I've been gone, but I remember that most item abilities that do something special or provide attacks or strong buffs typically have a chakra cost associated with them. Unless in the case of the item in question being needed to perform a jutsu then the chakra cost comes in the form of the jutsu being performed with the item. So it's my tentative understanding that using items isn't free as far as chakra is concerned. Additionally working towards an item is just another way of progressing a character the same as working towards jutsu. Activity rewards xp regardless and those who are active are always going to be further ahead then those who are inactive. Though I feel this will actually level the playing field a bit since instead of sinking all of their xp into jutsu and elements they can spread it out more evenly allowing for a greater chance of a less active, but more highly specialized character to have an advantage in their field.

2) Already touched on this somewhat in my answer to 1, but be it physical assets or knowledge assets that character progress is progress. We already have additional ways to progress characters aside from being shinobi such as through civilian means which is also a different sort of progress, same with religion. Each is different, but still progress. At least that is my thoughts.

3) Bukijutsu and Puppetry would still be ahead even with the xp purchasable equipment as puppeteers are the only ones who can use puppets and they'll still start with more equipment then anyone else. Additionally this would allow staff to put xp cost on higher ranking consumable items such as the chakra pills you mentioned making players actually strongly consider when and where they want to use them instead of having them available all the time.

These are just my thoughts for consideration. Please feel free to ignore them, but I hope they help and address some of your concerns. Thank you for your feedback it's really made me think. ^_^
Keen has written 82 posts
XP Purchasable & Upgradable EquipmentAug 3, 2022 10:25:58 GMT -5
Tenchi Kyoko
Nindo Goes Here: Edit Profile > Personal > Most Recent Status
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Tenchi Kyoko Avatar
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age 12 years old birthday 9/21/-4sd rank Academy Student occupation Being Nosy
Though this could also be potentially balanced by increasing the upgrade price. Either increasing it individually based on the level of item or perhaps have it work like purchasing new elements of 1,000 xp per upgrade or purchase.
Keen has written 82 posts
XP Purchasable & Upgradable EquipmentAug 3, 2022 13:30:12 GMT -5
Suikazura
Duality of Honey
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age 15 years old birthday August 25th rank Chunin occupation Iwagakure Ninja
The only way I see this functioning properly would be if this didn't apply to lower rank equipment, and further, if the equipment rules applied, like familiar rules, to what you can actually take into a thread. Both of which I still have issues with technically. This suggestion kills the concept of the "pack-rat archetype" of which I think there are only 4-5 on site and I play two of them.

If you look on Suikazura's sheet you will see a mountain of equipment, and she's designed around that concept. Having a lot of gear to compensate for not using a massive array of jutsu. Your suggestion, as I take it would kill this character as just refilling the used tools from one fight could end up costing upwards of 800-3000 XP on C-Ranks.

If I was to use her full inventory, which is mind you, almost entirely C-Ranks completely I would need to spend ~47,950 XP to refill everything. That's insanity to me. Most of that is paperbombs, kunai, and shuriken too. and thats an extreme case.

On Ichi, a character of mine with an EXTREMELY conservative inventory, (31 items total), I would need to speend 1550 XP *just on low ranking equipment to refill.* Assuming I understand your argument of consumables needing to be spent and bought.

You effectively turn Buki ANYTHING into a numbers game of 'how much until I can buy a new kunai', to which the answer is 1-10 Posts.

Even if we were conservative and said each item is 5 XP were looking at 4,795 XP and 155 XP respectively still for just repurchasing consumables. Again, in the extreme of full inventory burn.


TLDR;; I disagree that C-Ranks and below should fall ANYWHERE near this system as it would get absolutely insane how much people spend on equipment, not to mention the logistical nightmare of tracking this. That's an entirely different point I dont think should be brought up.
Wisp the Kurox3 has written 367 posts
XP Purchasable & Upgradable EquipmentAug 3, 2022 20:16:52 GMT -5
Tenchi Kyoko
Nindo Goes Here: Edit Profile > Personal > Most Recent Status
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Tenchi Kyoko Avatar
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age 12 years old birthday 9/21/-4sd rank Academy Student occupation Being Nosy
Suikazura Avatar
The only way I see this functioning properly would be if this didn't apply to lower rank equipment, and further, if the equipment rules applied, like familiar rules, to what you can actually take into a thread. Both of which I still have issues with technically. This suggestion kills the concept of the "pack-rat archetype" of which I think there are only 4-5 on site and I play two of them.

If you look on Suikazura's sheet you will see a mountain of equipment, and she's designed around that concept. Having a lot of gear to compensate for not using a massive array of jutsu. Your suggestion, as I take it would kill this character as just refilling the used tools from one fight could end up costing upwards of 800-3000 XP on C-Ranks.

If I was to use her full inventory, which is mind you, almost entirely C-Ranks completely I would need to spend ~47,950 XP to refill everything. That's insanity to me. Most of that is paperbombs, kunai, and shuriken too. and thats an extreme case.

On Ichi, a character of mine with an EXTREMELY conservative inventory, (31 items total), I would need to speend 1550 XP *just on low ranking equipment to refill.* Assuming I understand your argument of consumables needing to be spent and bought.

You effectively turn Buki ANYTHING into a numbers game of 'how much until I can buy a new kunai', to which the answer is 1-10 Posts.

Even if we were conservative and said each item is 5 XP were looking at 4,795 XP and 155 XP respectively still for just repurchasing consumables. Again, in the extreme of full inventory burn.


TLDR;; I disagree that C-Ranks and below should fall ANYWHERE near this system as it would get absolutely insane how much people spend on equipment, not to mention the logistical nightmare of tracking this. That's an entirely different point I dont think should be brought up.

I think limiting it to C-rank and above is agreeable given C-rank is the basic starting gear for a non-Buki genin. This concept is not intended to kill packrat characters, but to give them further ways to expand their equipment or further specialize while allowing others to work towards equipment goals. That and as an equipment heavy character you could actually upgrade your stuff like jutsu heavy characters increase their jutsu and thus progress further rather then having to wait entirely on promotion.
Keen has written 82 posts
XP Purchasable & Upgradable EquipmentAug 4, 2022 6:46:12 GMT -5
Shodo Tsuri
Nindo Goes Here: Edit Profile > Personal > Most Recent Status
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age 15 years old birthday April 9th rank Genin occupation Team 1
"expand their equipment or further specialize while allowing others to work towards equipment goals. That and as an equipment heavy character you could actually upgrade your stuff like jutsu heavy characters increase their jutsu and thus progress further rather then having to wait entirely on promotion.”

Except there lies your issue. This functions well, but the function is best suited to individuals whose focus is a select number of powerful gear, as it incentives this concept. An equipment heavy character on a width scale will physically never want to r will upgrade for the reason I stated above. Your putting a 800xp price tag *on just sparring*, that’s not a sustainable expenditure for any tools specialist.
Wisp has written 217 posts
XP Purchasable & Upgradable EquipmentAug 4, 2022 8:16:32 GMT -5
Tenchi Kyoko
Nindo Goes Here: Edit Profile > Personal > Most Recent Status
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Tenchi Kyoko Avatar
groupnull
age 12 years old birthday 9/21/-4sd rank Academy Student occupation Being Nosy
There is bound to be a way to balance your concerns over not enough equipment and it's costs and Yoshiko's concerns over allowing too much equipment. As I genuinely think providing further avenues for players to expand and utilize their xp is a good and fun idea that would further incentivize activity.

Though perhaps the best balance is instead of having consumable items cost to replace simply still allowing equipment upgrades and purchases, but at a higher cost so as to prevent a player from buying a bajillion items. Though there's technically nothing stopping a player from packratting in character gen so I do sort of feel like preventing players from spending the xp they worked for is against the spirit of the xp system. Same with preventing character growth because of concerns of active players eventually outpacing inactive players. We're here to be active and have fun with one another and I believe giving players more avenue to do so is something worth consideration.
Keen has written 82 posts
XP Purchasable & Upgradable EquipmentAug 4, 2022 9:54:02 GMT -5
Mint
Don't be afraid of death, be afraid of the unlived life.
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age 29 years old birthday 09/02 rank a big ninny occupation makeshift mod
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[attr="class","mnt"]This is probably not my place, but I’m chiming in on this.

Keen has a point, but I both agree and disagree with the addition of this process. As mentioned by Wisp, this gives the hoarder-type character a HUGE disadvantage, but this is also something that (in my opinion) should already be in place.

I’m only chiming in because I have a counter-option: the addition of character TYPES. Mine you, this is a rough draft that was written in a caffeine-deprived, tired state of mind while also on the clock (oops). This would be in addition to Keen’s idea, not as an individual thing.

Each character would get ONE and must be decided on creation (current characters could appeal to have it added, but only future threads or purchases are applicable, meaning you can’t use these for your next promotion, no getting grandfathered in). You cannot change this…ever. Consider it a pre-determined playstyle.

1) Packrat/Hoarder – Equipment cost heavily reduced, but 5% increase to jutsu cost of PRIMARY SPEC ONLY OR the increase in required proofs for SAs and character arcs. (I feel both would butcher the play style)
2) Socialite – Social threads can be turned in for partial XP. They can be used as proofs for promotion so long as they pertain to village and position knowledge (such as politics, team coordination, position knowledge, etc.). HOWEVER, social threads would only count as 0.5 proof for SAs and promotion appeals. (Viable mostly towards medics, rogue nin and wandering nin, or those few that prefer social threads)
3) Fighter – Increase in the number of proofs required for SAs and promotion appeals (let’s say 6 total as compared to 4 now). 5% decrease in jutsu cost of PRIMARY SPEC only. No decrease to Sole spec, because let’s face it that’s already cheap asf. Slight increase in equipment cost to counterbalance combat. (This one needs HARD nerfing to be viable as most would choose this)
4) XP Grinder – Increase in training and mission XP. A moderate increase in the number of proofs required for SA and promotion appeals. (used for people who don’t really care about promotions, but enjoy hoarding jutsu). No change to equipment cost.

While I say this, this requires very unnecessary attention to detail on the staff’s part, but still just a thought I had.

You could also require inventory trackers per character, but this requires a trust system and more work on both members and staff. People with 10+ characters (I’m talking to you, Yoshi) would be highly frustrated by this.

With that, you could give exceptions to certain scenarios such as no depletion of materials on social or training threads or D-Rank missions. Basically, in those scenarios, you just go and pick up your toys like a good kid. Packrat-type characters would get some relief on this due to their "play style” with the reduced cost to re-equip.

Again, just some thoughts I had.

As it is written right now, I don’t see it working. With tweaks, it could but would be a significant site change and (if I’m being blunt) a slightly unnecessary overhaul. As I say a lot: if it’s not broken, don’t fix it.

/end 2¢
mnt#0001 has written 36 posts

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