Universal Medic Missions [Repeatable]

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Universal Medic Missions [Repeatable]Mar 27, 2024 21:18:21 GMT -5
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doing the rounds


MISSION RANK: D

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
At least one Medic
DESCRIPTION:

It's that time of year again where many people schedule their regular check ups and as such the clinic in the village hospital is a bit slammed. Those in charge have requested the help of all medics to assist with the increase in patients to help with physicals, diagnosing ailments, and helping out with whatever else the doctors need.



inventory management


MISSION RANK: D

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
At least one Medic
DESCRIPTION:

A doctor is only so much without their tools and ensuring that the right amount of inventory is always available to help patients is paramount for any functioning hospital. Your mission is to take count of the various tools and other items used by medics and report any that may need to be ordered. This is a great opportunity for fledgling medics to familiarize themselves with the tools of the trade that they will one day be using.



pick a plant


MISSION RANK: D-B

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
1+ [D-C], 2+ for B-rank ; At least one Medic
DESCRIPTION:
What's a poison (or antidote) without ingredients? There is no such thing as an inexhaustible supply of ingredients and as such trips to resupply must be made to ensure that all the paralytics, truth serums, and forced sleep aids are fully stocked. Beware as more rare ingredients are harder to come across and you may not be the only person on the hunt for them.





proper disposal


MISSION RANK: D

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
At least one Medic
DESCRIPTION:
Operations both major and minor take place in the hospital all the time, but it's not like things that are removed can just be thrown away with the regular trash! Your job is to assist with the labeling and secure disposal of surgical items, be they needles, scalpels, or parts removed from a body during surgery.





the sniffles


MISSION RANK: D

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
At least one Medic
DESCRIPTION:
A bug has circulated around the village causing an increase in hospital visits and regular staff calling out sick. Help out the doctors by tending to ill patients in whatever way is needed be it issuing medicine, ensuring they are eating and staying hydrated or changing out cold towels to help break their fevers.




spick and span


MISSION RANK: D

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
1+, At least one Medic
DESCRIPTION:
Hospitals are known for being almost eerily clean and that is in no small part due to the staff and custodians who work tirelessly to ensure that clinics and operating rooms are as sterile as possible to prevent any illness or infection that may make a patients situation worse. Your mission is to diligently clean and sanitize operating rooms so they are ready for their intended purpose.





reach one, teach one


MISSION RANK: C

NPC REQUIRED: N

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
At least one Medic
DESCRIPTION:
Remote areas in the country often have trouble getting access to fresh food and sometimes even clean water, becoming a haven for a host of illness and disease. As part of an outreach program you are to travel to this village and educate the populace on better cleanliness habits including but not limited to: proper food and water storage, and treating minor illness before it exacerbates and/or spreads to others.




emergency aid!


MISSION RANK: C

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:

        At least one Medic

DESCRIPTION:
The storm of the century has devastated a small village and they are in dire need of medical aid. Your mission is to travel to this location and set up a makeshift triage unit and clinic, as there's has been destroyed, before administering the needed aid. All manner of injuries have been reported from broken bones to severe wounds, so do your best to treat who you can and stabilize others for a trip to the village.






aid in far away places


MISSION RANK: C

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
2+, At least one Medic
DESCRIPTION:
Food scarcity is a growing problem in hard-to-reach, smaller villages and towns and a shipment of fresh, non-perishable food and medical supplies is set to be delivered to one of these areas. Your mission is to safely deliver the cargo and administer aid where needed, but beware as there are those who would rather abscond with the supplies for themselves.





burn ward


MISSION RANK: C

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
2+, At least one Medic
DESCRIPTION:
A small town about a day's travel from the village played victim to a large fire and quite a bit of the population has suffered burns of random severity along with other health complications. They have requested the aid of medics to help treat their wounded along with assisting the search and rescue efforts of those still unaccounted for.





assistant


MISSION RANK: C

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
2+ Medics Only
DESCRIPTION:
The next generation of medics cannot become so by studying alone, so it has been determined that they are to assist with surgeries in varying capacities. Some doctors may only require observation, others will actively assist by passing equipment and monitoring vitals; and depending on the situation and skill level of the shinobi involved participating in the operation themselves. Because of the nature of this request only those with acute medical knowledge are requested.





high falootin' medicine


MISSION RANK: B

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
3+, At least one medic
DESCRIPTION:
A noble family has fallen ill and none of their staff can figure out the cause or cure for their ailments so a request has been sent to the village for aid. You must determine what is causing this sickness and save this family's life. There are whispers of ill-doings by one or more of the hired staff and possible cooperation from a rival noble family. Given the status of those in question and the possibly multilayered sources of the problem a team is preferred.





swamp water


MISSION RANK: B

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
2+, At least one Medic
DESCRIPTION:
A town's water supply has been heavily contaminated causing many of the citizens to fall ill with a host of health problems. A long standing feud between a neighboring city has created rumors that they are to blame. Your mission entails bringing aid to the townsfolk and figuring out the source of what is poisoning the water and putting a stop to it. Be warned, as rogue shinobi have been seen around both the town and neighboring city which may hint to hired help to protect secrets.





one foot in the grave


MISSION RANK: B

NPC REQUIRED: Yes

RANDOM MISSION SCENARIO: Enabled

PARTICIPANTS:
3+, At least one Medic
DESCRIPTION:
A very old, very wealthy patient is in rapidly failing health and must be transported from their home town to the village for a life saving operation. The journey is roughly two days by carriage but must be taken slowly as too many heavy movements will only exacerbate their health issues. The patient is no stranger to controversy however as there are many vying for their wealth and land and have contracted hired hands to shuffle them off this mortal coil. Your mission is to escort the patient safely while also keeping tabs on their health to make sure they endure the journey.




in the thick of it


MISSION RANK: B

NPC REQUIRED: No

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
3+, At least one Medic
DESCRIPTION:
War. War never changes. A conflict between two minor nations has erupted into battle and one side has requested the aid of your villages medics to help get their forces back in action. The village has agreed to send help on the sole stipulation that they are to be healers only and that directive is to not be broken no matter how bleak the outlook; only if you are attacked first are you able to then defend yourself.





pick a plant


MISSION RANK: A

NPC REQUIRED: Yes

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
2+; At least one Medic
DESCRIPTION:
What's a poison (or antidote) without ingredients? There is no such thing as an inexhaustible supply of ingredients and as such trips to resupply must be made to ensure that all the paralytics, truth serums, and forced sleep aids are fully stocked. Beware as more rare ingredients are harder to come across and you may not be the only person on the hunt for them.





aftermath


MISSION RANK: A

NPC REQUIRED: Yes

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
3+, At least two Medics
DESCRIPTION:
A centuries long feud between small villages has once again led to bloodshed but this time more than either side is able to take care of on their own. The Daimyo has requested that the village send aid to help with the wounded while also preventing any embers to spark up a new conflict. Emotions will be high so it is paramount to be vigilant and doing your utmost to save as many lives as possible on both sides to avoid the look of favoritism.





resident evil


MISSION RANK: A

NPC REQUIRED: Yes

RANDOM MISSION SCENARIO: Disabled

PARTICIPANTS:
3+, At least one Medic
DESCRIPTION:
Something deadly has seemingly wiped out a small village deep in the countryside. Its remote nature has prevented any from lingering long enough to figure out if there are any survivors along with a foul stench that wards off any curious enough to get close, but the village was known to harbor strange individuals who practiced less than moral medicine. Your mission is to reach the village and search for any survivors along with ascertaining the cause of death for those who have already perished. Tread with caution as even though it is believed the entire village is dead strange sounds have been heard coming from the place.





biohazard


MISSION RANK: S

NPC REQUIRED: Yes

RANDOM MISSION SCENARIO: Enabled

PARTICIPANTS:
3+, At least one Medic; must have completed Resident Evil
DESCRIPTION:

Following the investigation in the village it was determined that a biochemical agent was to blame for the vile happenings and those truly responsible are planning a larger scale attack on a city wardened over by a noble. Your mission is to find the masterminds behind this attack and put an end to their schemes before they can wipe out yet another population center. There are multiple 'bombs' protected by powerful fuinjutsu that must be found and disarmed while also defeating those who wish to cause death and dismay.

last edit by Yofie on Mar 31, 2024 10:51:55 GMT -5
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