Jutsu Restrictions & Guidelines [Updated: Jan. 3, 2022]

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Jutsu Restrictions & Guidelines [Updated: Jan. 3, 2022]Jan 3, 2022 4:13:46 GMT -5
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Jutsu rules & Restrictions Guide




Guide breakdown

On Fallen Blades we have a specific system for how jutsu are created. When being created, they should fall under the guidelines outlined below. You may use this menu to quick jump to the explanations of the jutsu creation process. 

last edit by Phantasm on Apr 23, 2024 4:24:35 GMT -5
Han has written 499 posts
Jutsu Restrictions & Guidelines [Updated: Jan. 3, 2022]Jan 3, 2022 4:14:26 GMT -5
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OVERVIEW




overview Outline

As everyone should know Fallen Blades breaks up all the custom/registered jutsu on the site into several sections: Universal, Village, Organization, Religion, Clan and Personal. Which of these your jutsu falls in depends on several factors that will be gone over below. Understand though that the majority of jutsu made for the site will probably fall in either universal or clan techniques, just as the majority of the jutsu seen in the main series fell into those categories.

Due to the issues, we have had with people trying to register the simplest of jutsu as personals the staff has decided to put out this guide to hopefully help anyone making a jutsu application get a rough idea of what sort of restriction their technique should fall within.



Overview of the Restrictions

Universal - Ranging from the simplest of simple techniques like Kawarimi no Jutsu [Replacement Technique] to techniques which have dozens of variations such as clone techniques; Universal techniques are used as you might have guess, universally. As such the techniques cross all manners of specializations and just about every purpose or usage one might imagine.

As you might imagine this means that these techniques are relatively easy to learn compared to others, often just needing proper instruction and some time to learn to effectively use them. Furthermore due to having been honed over anywhere from hundreds to potentially thousands of years they generally have few glaring flaws although they also are much easier to react to since they are so much more common.

As far as protections go both IC'ly and OOC'ly there are few. ICly you can expect characters with Sharingan or any other means of copying jutsu of replicating universal techniques without any real issue. OOCly you will find that universals even when built off of are difficult to turn into personal techniques.


Village - Generally kept secret to some extent, village techniques are not normally taught to their village's shinobi until they are a higher rank or at the very least have proven they can be trusted with the knowledge. Examples of this would include Kiri's Hidden Mist Technique, Iwa's splitting technique, or Ame's Rain Tiger at Will technique.

It should be noted that while there may be other techniques derived from these jutsu, any such technique would almost assuredly also be considered a village-wide jutsu as most village rulers would expect derived techniques to be added to the village's scrolls.

When making (or having something ruled a Village restricted jutsu) the technique will almost always be restricted to a certain rank or higher. The only time a shinobi would gain this technique without being the required rank would likely be through an appeal to learn it from someone who already knows it.

Organization - Like village techniques, organizational techniques are not something taught freely. While generally few in number, they are often very crucial for the role or task an organization is based around. For an organization based around defense, it might be a particularly potent technique for reinforcing structures, for Kirigakure's Hunter-Nin it might be a specialized technique related to tracking or disposing of bodies.

It goes without saying that any such techniques that fall within the Organization restriction would be known only to those who are part of or had previously been part of said organization. Unlike village techniques which are usually restricted by rank to some margin, organization techniques bypass that. It is easily possible to have a chuunin know a technique from their organization which even an Elite Jounin might not know if they did not serve in the group. Lastly it should be mentioned that members will only be allowed to purchase organizational techniques while they're an active part of that organization. As it doesn't make much sense for a shinobi to be trained to use a technique that they no longer need since they are not doing the job anymore.

Religion - Unlike many of the other categories of restrictions for jutsu, jutsu restricted to religions are almost always going to be a fuuinjutsu of some kind. This is due to all gods sharing a distaste for ninjutsu, genjutsu, and senjutsu. (Naturally, puppetry and medical ninjutsu also fall under this distaste) Furthermore, unlike most other jutsu it is essentially impossible for a new jutsu to be derived from a religious jutsu. These often can be very powerful, but generally have strict requirements, restrictions and are very limited in their usage. An example of one of these rituals would be the Death Controlling Possessed Blood technique used in the Jashin religion.

Clan - Perhaps the second most common jutsu restriction there is, clan jutsu are just that; jutsu that are used among a particular clan. These are witnessed in two subtypes which are jutsu requiring a kekkei genkai and hijutsu, both of which are essentially impossible to be copied by those outside of the clan.

Why these are impossible to copy are rather obvious when it comes to those dependant on a kekkei genkai in the clan member. As far as the hijutsu go they could theoretically be copied, but generally require a lifetime of studying and specialized training to learn even the basics of the simplest techniques. Any real attempt to learn requires the instruction of senior clan members, specialized documents, and sometimes highly secretive rituals or other odd methods.

Generally, if any technique is related to a clan's bloodline or hijutsu it will be marked as a clan-wide technique. While there may be a handful of modified techniques that could be considered personal these are likely to be few and far between since most clans would expect their members to share any potential improvements on their clan's techniques.

Personal - Personal techniques come in two main flavors. The first is techniques that are simply a variation on some other more commonly known technique. While these are not very uncommon to see, by and large, it is extremely rare for them to stay a secret and as such are rarely going to be given a personal restriction OOC. The second and almost guaranteed to get a personal restriction are entirely original techniques. While somewhat common in number when compared to religious, organization, or village techniques, original techniques come with certain prices when compared to those or essentially any other restriction category.

The first of these drawbacks is the amount of time it takes to develop an original technique, let alone to fully master it. Often original techniques can take several if not dozens of times longer to reach a combat effective state than learning the more time-tested universal techniques. Mastering such techniques could easily take a lifetime or require highly specialized skills. While this does help to make the technique more surprising and difficult to imitate, it is not the end of issues with personals.

The biggest and most prevalent flaw with personals is just that. . . they have flaws. One of the largest reasons that shinobi often rely the most on the time-tested techniques of their clan, organization, village, or the world overall is that most of their flaws have been worked out or are at least minimized. By creating something original you also create flaws specific to the technique. These flaws could be any number of things such as an inability to move, a hindrance to one's field of view, a massive strain on the body, or just about anything else one might imagine.

Simply put while original techniques might prove to be the decisive blow that could potentially win the user their fight, the same original technique could just as easily lead to their failure or death. They are the double-bladed swords of jutsu and anyone who relies on them too heavily will likely cut themselves in the end.
last edit by Phantasm on Apr 23, 2024 4:12:08 GMT -5
Han has written 499 posts
Jutsu Restrictions & Guidelines [Updated: Jan. 3, 2022]Jan 3, 2022 4:15:42 GMT -5
Han
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RESTRICTION FACTORS




restrictions factors Outline

All jutsu are graded to a certain level, and may be asked to be made weaker (or stronger) depending on how they have been written out. 

Character Requirements, ingenuity, complexity, and drawbacks are all taken into consideration when being graded and should be taken into consideration by the creator to get the best results. 

Below is an outline of things to keep in mind whilst creating techniques.
Restriction Decision Factors


1.) Character Requirements

1a.) SA Requirements - The first and most obvious part for determining where a jutsu should fall is what SA's a character has to have in order to use the jutsu. The most common of these SA's would be the bloodline or hijutsu of a clan. More than likely if your jutsu requires the SA of a clan it has a good chance of being a clan-wide jutsu. While it is possible to have a personal jutsu that utilizes the clan's abilities these are in the cases of most clans since members are generally taught to fight with the techniques honed by the clan over generations.

However, clan SA's are not the only SA's that matter. If a jutsu requires SA's like increased perception or mastery of a particular field then it lends credit toward the move being a personal jutsu. That being said, just because a jutsu requires a specific SA does not automatically make it personal either as can be seen with the canon Masoleum Dumpling technique which requires immense strength.

1b.) Specialization Requirements - Tying into complexity to some degree, simply put specialization requirements generally relate to needing a specific specialization (like Ninjutsu [Puppetry]), in order to use a particular field of jutsu. Occasionally, however, a specific specialization may be needed to use a specific jutsu. For example, you may find a particular genjutsu requires a Sole Genjutsu Specialization; effectively locking the technique off from anyone else who might want to use it. While this doesn't automatically decide where something should fall, it is a factor to consider nonetheless.

1c.) Jutsu Requirements - Primarily this requirement comes into play when a specific jutsu is based on another jutsu or if it requires another jutsu to be used in conjunction. For example, Shadow Clone Explosion requires the user to know Shadow Clone and there are several taijutsu techniques that require the eight gates to be used before those taijutsu may be used. Typically if something is based on or requires another jutsu it will often have the same restrictions as the parent jutsu, however, having a personal based off of a village-wide or universal is not impossible.


2.) Ingenuity

2a.) Development Time - While people like to miraculously develop jutsu within a few short days or weeks as Naruto did in the series, this usually does not happen. By and large many shinobi spend years or even decades perfecting even one unique jutsu. It is this amount of time perfecting a technique that makes it so difficult for others to learn or utilize therefore aiding the member in showing the staff that their jutsu warrants being considered personal.

On the other end of the spectrum if it only takes a day to learn how to make a small lick of flame hover in front of the user then it is easy to see why such a technique would be immediately designated as a universal technique. As the saying goes, if it was easy then everyone would do it.

2b.) Reason for Development - While there is value in any jutsu, it stands to reason that some jutsu would be more valuable to shinobi from certain areas more so than from others. This is a big factor in the world for what type of jutsu any village or individual might develop. For example, it could be thought that the Rain Tiger at Will technique could have been developed by Amegakure due to the number of storms they naturally got, making it an apt medium for use in a sensory technique. The same technique though would not be as useful in a place like Kaze no Kuni where little moisture could be found in the air, let alone enough to cause a massive rainstorm so easily.

2c.) Jutsu Usage - Don't be afraid to make a jutsu universal just because you're scared of other people using it, scared of their using it making your character less special or interesting. Just by using a universal technique in an uncommon way or alongside other techniques, you can easily turn even universals into a personal specialty.


3.) Complexity

3a.) Copyable - Simply put the more complex a jutsu is the less likely it is that it can be copied by the Sharingan or similar methods. This complexity can come from requiring the ability to use other parent techniques, from a bloodline, or from just the pure training it takes to perfect the technique. A prime example of a jutsu being near impossible to copy due to sheer complexity would be Hijutsu techniques like the Nara shadow techs or the Akimichi mass manipulation.

3b.) Jutsu Rank - Due to the rank of the technique often going hand in hand with how difficult it is to use or complex it is to learn it should be no surprise that most personals are higher ranked techniques. Very rarely would someone ever see a personal that is below B rank. Even the truest personal techniques often fall within the S rank category. After all, it is S ranks that generally are capable of something that few other techniques can hope to match whether that be raw destructive power, pure speed, or breaking the usual laws of the world such as raising the dead. Quick summary, while not set in stone lower-ranked jutsu will generally not be personal where higher ranked jutsu have a higher chance of being designated personal.

3c.) Time to Use / Set Up - While it might be somewhat of an afterthought for some when a jutsu takes a longer time to use or requires some amount of setup beforehand it can lend credibility to it being a personal or group technique. By and large, this is due to it vastly increases the complexity of the technique making it more difficult for others to copy through the use of aids like the Sharingan or through the general attempts to imitate a technique.


4.) Drawbacks

4a.) Initial Flaws - The jutsu that are universal tend to be some of the most polished due to many decades, even centuries of thousands upon thousands of shinobi using and perfecting them. If such is the case with universals, then it's easy to see why massive flaws are likely to be prevalent the more secretive a technique is, as in most situations it's been less refined.

4b.) Unavoidable Weaknesses - Some techniques no matter how refined will always have certain flaws or limitations within them. These weaknesses could prove to be too big for too little gain when compared to other techniques which causes them to go unused and perhaps forgotten. An example for this time of issue could potentially be Iwa's Splitting Technique which while making a perfect copy of the user, splits their chakra in half and heavily limits their ability to use higher ranked jutsu. In comparison to a technique like this with these sorts of restrictions, the overwhelming majority of those who ever tried to develop something like it may have decided a standard cloning technique was far more useful.

last edit by Phantasm on Apr 23, 2024 4:12:37 GMT -5
Han has written 499 posts
Jutsu Restrictions & Guidelines [Updated: Jan. 3, 2022]Jan 3, 2022 4:17:01 GMT -5
Han
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RANKING GUIDELINES & notes




ranking Outline

Canonically, jutsu have been ranked on how difficult they are to learn and overall how greatly they impact a battlefield.

Below is an outline for creators of jutsu to refer to when considering the rank of any given jutsu. Where the lowest ranks are the easiest to cast, but also among the easiest to counter whilst the highest ranks are the most difficult and taxing to cast, whilst being among the more difficult to counter.

You will also find some final notes on how to fine tune jutsu in general, and things you may want to take into consideration whilst creating your techniques.

The staff takes this guide into great consideration whilst grading techniques, so be sure to follow this to avoid hang-ups in the grading process.

ranking

E-Rank - Any jutsu that could effectively be taught to Academy Students would be at this rank. While this is generally limited to simple ninjutsu, taijutsu, or genjutsu techniques, it could potentially include very limited fuuinjutsu or very small scale elemental ninjutsu, such as a Katon technique producing a flame an inch or two in size.

D-Rank - Technique is often ineffective unless opponent is caught off guard. Technique can be easily dodged, blocked, or avoided for even genin-level shinobi. Defensive techniques may block only low-leveled weapons such as kunai, shuriken, or standard punches.

C-Rank - Techniques can injure opponents. It is hard to cause permanent damage and requires precise aim and precision to maim an opponent. These techniques may only kill when very specific conditions are met (i.e. a direct strike to the heart). The technique is easily followed, avoided, broken, or dodged by most adept shinobi. The technique can be blocked by basic techniques.

B-Rank - Technique may be very powerful and can maim/injure multiple opponents. It may kill with a very specified aim and precision. The technique may be difficult to break, however it may have major drawbacks should the technique fail. Techniques of this rank may also be countered easily.

A-Rank - Technique is specialized and may kill/injure/maim many people at once. However, the technique has holes, is avoidable, or can be dodged, though it may have incredible power similar to an S-rank. The technique is hard to break, but not unbreakable. Usually, the technique will have a high chakra cost.

S-Rank - Technique is near one of a kind and requires much specialization or technique can kill/injure/maim many people at once. The technique is hard/near impossible to break and might sometimes have one very specific weakness (and in very rare cases none at all). The technique does not have obvious limits. Usually, the technique should have high or very high chakra costs (but there may be some exceptions).

FINAL NOTES

Chakra Usage - Make sure to add in the chakra usage for your techniques you make, if it is Taijutsu don't leave it blank still place a low/medium/high in the space as that indicates to the staff what type of strain physically it can have on a user. Consider chakra usage for all your jutsu, you don't want to have a character with jutsu all high chakra usage techniques. This way if you consider low-cost ones as well your character will be able to go for longer.

Excessive Activity - Make sure jutsu don't have too many actions in them, if you are wanting a jutsu to do multiple things make sure you separate them into different techniques. This is to stop people from having overpowered jutsu from having multiple actions in each one.

Hand Seals - Hand seals are required with the exception of bukijutsu and taijutsu. Consider the amount of hand seals your jutsu may require - the higher the rank, the more hand seals.

Jutsu Movement - Jutsu that moves in any way, should denote speed. Meaning, how quickly it moves towards the target. This does not have to be listed in exact numbers but should be outlined in some manner. Generally, the faster the jutsu the more powerful it is. Along with the speed, consider the distance of your jutsu, low-ranking jutsu should not be able to travel long distances (50+ meters).

Categorization - Label the jutsu correctly. Ninjutsu is ninjutsu. Medical ninjutsu is medical ninjutsu. Do not mix and match to try and get away with certain techniques as what they are not.

Genjutsu - Genjutsu will always require some kind of trigger, this may be hand seals being seen though may also encompass, audio, visual, smell, etc. Anything that can affect the five main senses. Genjutsu must affect the five senses but not emotions. All genjutsu must have one specific trigger listed, any secondary triggers will require a character mastery or significant knowledge of genjutsu.

Fuuinjutsu - Please include when making fuuinjutsu, how it is prepared, and the amount of time it takes to prepare the jutsu. Fuuinjutsu techniques perform one specific task, this might be sealing a weapon in a scroll, hindering the mobility of target(s) in an area, or creating an explosion. For this reason, fuuinjutsu generally can only affect the target(s)/object(s) when they are inside the radius of the seal. This seal can be written on a piece of paper or placed on the ground. When it is broken, the contents of the seal are released. Broken seals vary, seals placed on non-sentient containers have to be separated, broken or the container destroyed in order for the fuuinjutsu to be considered broken. Sentient containers require higher-ranked fuuinjutsu. Dividing a container with such a fuuin into two parts is the most effective method of breaking such a seal, or destroying the center. Should a fuuinjutsu be damaged significantly (skin or parts taken off) but not necessarily completely separating the container itself through the fuuin, the seal will not completely break but be damaged and its contents locked until repairs can be made.


last edit by Phantasm on Apr 23, 2024 4:13:09 GMT -5
Han has written 499 posts