Genjutsu Escape Rules [09-01-2022]

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Genjutsu Escape Rules [09-01-2022]Mar 9, 2015 2:17:34 GMT -5
Yoritomo
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Genjutsu escape
"It is easy to lose oneself in an illusion, at times we prefer to live in them rather than reality."

General Overview

To prevent people from simply kai'ing out of every genjutsu that comes their way, the staff have set up a chart that denotes what someone can break out of. Below the chart denotes four differentials for each rank. These are sole specialists, primary specialists, secondary specialists and non-specialists. The first three should be quite obvious, but I will address two others quickly.

Non-Specialist quite simply means that you do not specialize in genjutsu in any way. The second and more important note I wanted to inform you all of is that any generalist will be counted as a secondary specialist as far as this list is concerned.

Now, if you look below you might see some notations as S+ for the rank. The plus symbol is to notate the bump that sole genjutsu specialists or in some very rare cases, some jutsu or a bloodline might give towards how hard it is to break out of those techniques. An example would be if a sole specialist uses a S rank technique. By being a sole specialist who is a jounin, then their technique will count as an S+ on this chart which means it can only be broken out by pain by Jounin sole specialists or Elite Jounin Primary specialists and can only be kai'd out of by Elite Jounin sole specialists.

Moving on, when a shinobi attempts to use kai on an affected ally, their kai will count two ranks higher than it normally would [this includes shadow clones]. This means that if a Jounin with a secondary specialization in genjutsu tried to use it on an ally their usual limit of B ranks would allow them to break allies out of genjutsu up to S rank.

The last bit of information I wish to convey is perhaps the most important of all of this when you try to decide if you can kai or otherwise break out of a genjutsu. That is that there are many genjutsu which are very difficult to realize that they are illusions in the first place. To be more specific, just because you know you are in a genjutsu does not mean your character will realize they are in one.

As it stands the staff are currently leaving it up to the members to decide themselves whether their character would recognize something as a genjutsu. If we begin to have an issue where everyone immediately knows that something is a genjutsu and kai/pain their way out of it then the staff will be forced to add in a system that will decide whether your character recognizes the technique as a genjutsu. Additionally it should be noted that should the similar situation of automatically knowing your opponent uses genjutsu and metagaming your way around fighting them (hanging back/avoiding eye contact when you're character's fighting style states they like to charge in, etc.) then measures will be taken to correct such behavior as well.



Kai escape Overview

Technically the best way to combat the effects of an opponent's genjutsu, it sadly is not the be all end all of protecting oneself from the illusions created by enemies. At its core the kai technique is essentially opening the task manager on a computer and closing unknown programs in the blink of an eye or if the kai user is extremely proficient in genjutsu, preventing the illusion from affecting them to begin with.

However, kai requires two major factors in order to break out of or resist a genjutsu. The first requirement is a sufficient level of skill in genjutsu against the complexity of the attacking illusion. The second and perhaps the most important is being able to realize they are even in a genjutsu. Now obviously certain illusions will prove much easier to see through than others. A genjutsu that creates a massive monstrosity to form out of the target's body will be easier to see through as a genjutsu than a subtle illusion that changes the letters on a piece of paper. While some shinobi might have certain abilities that make it easier to recognize they are in a genjutsu, shinobi rarely instantly realize they are in a genjutsu unless they are highly specialized in that field.


Sole Specialist Genjutsu Rating

Due to the large amount of focus that a sole specialist places into training their genjutsu capabilities, it should come as no surprise that their genjutsu are more difficult to break free from. All genjutsu used by sole specialists should be thought of and treated as being one rank higher than they actually are. For example a C rank genjutsu used by a sole specialist would able to be kai'd out when discovered by any jounin, even if they were not specialized in genjutsu. If it was used by a specialist however, by the kai chart it would require the jounin to have at least a secondary specialization in order to just kai out of it. It is due to this that you can potentially get a genjutsu with a rating of S+ potentially.


Non-Specialist Genjutsu Rating

While any shinobi can make use of genjutsu in general, if they are not specialized in their usage in any manner then it is only natural that the illusions they make will be somewhat easier to detect and break out of. In terms of the kai and pain charts below, a non-specialist's genjutsu should be consider one rank lower than it actually is. This means that while a chuunin who is not specialized in genjutsu would be unable to kai out of a C rank genjutsu used on them, if it was placed on them by a non-specialist then they would be able to kai out of it despite typically only being able to kai from D ranks.


Multiple Targets with Genjutsu / AoE Genjutsu

While AoE (Area of Effect) Genjutsu can be quite useful in certain situations, their primary purpose generally falls into either sowing chaos into a large area for a short amount of time or being used on a large number of civilians to aid the user overcome their numbers while abusing the average civilian's incapability to mount any meaningful resistance or escape from the illusion. Dividing the user's attention and chakra among so many targets does come with a downside however, as these AoE Genjutsu will due to their very nature be easier for actual combatants to break out of. As such any AoE genjutsu should typically be treated as one rank lower than their actual rank on both the Kai Chart and the Pain Chart. This lowering of rank does stack with the non-spec genjutsu usage as well as counter acts the rank bump for sole specialists.

Layered Genjutsu Rank Shift

In regards to layered genjutsu, their intermingling simultaneously weakens and strengthens them in regards to how difficult they are to escape. In regards to the system/rules, a layered genjutsu will be considered equal to the level above the weakest rank of genjutsu that makes up the layers. So this means that a layered composed of two A ranks and a C rank used by a primary would be considered to be a B-rank for purposes of combating with any of the methods here. Keep in mind however that certain other bonuses or penalties also apply. So if the same rank combination for a layer were used by a sole specialist, the effect rank of the layered would become A-rank since the C would be considered a B due to their skill and the layering would bump it up by one.


Kai and Clones
In the instance of a person being under a genjutsu and they create a clone, the outcome is as follows. (Keep in mind however, that if a genjutsu is replacing certain senses you may not be able to see/properly control your clones or if it immobilizes you in some manner you may not be able to make them at all.)

1. If the genjutsu has a post count [genjutsu lasts x rounds] - The clone will be under the effects of said jutsu as well for a time equal to however many rounds remained for the original at the time of creation. The lingering effects of the original's mind staying with them.

2. If the Genjutsu has a Drain [Maintenance cost] - The clone will be under the effects at creation, but immediately have them fall away due to maintenance not being able to be kept up. Therefore no longer being under its effects.



The Kai Chart

RankSole SpecialistPrimary SpecialistSecondary SpecialistNon-Specialist
Elite JouninS+ Rank
S Rank
A Rank
B Rank
JouninS Rank
A Rank
B Rank
C Rank
Sp. JouninS Rank
A Rank
C Rank
D Rank
ChuuninA Rank
B Rank
C Rank
D Rank
Adv. GeninB Rank
C Rank
D Rank
E Rank
GeninB Rank
C Rank
D Rank
E Rank
Student
D Rank
E Rank
No Kai
No Kai


Genjutsu Cancellations & Replacements


Typically when two individuals try to place a genjutsu on the same target, the stronger of the two genjutsu will replace the weaker one, the more powerful force of chakra from the stronger technique overwhelming it. In some instances multiple genjutsu can cohabit the same target, but this generally requires one of two SA's (Lingering Genjutsu and Layered Genjutsu) which only facilitate the process if the genjutsu are from the same individual.

Uncommonly however, where both genjutsu users attempt to place a genjutsu on a target and both users have the exact same skill level (rank, specializations & comparable SA's that cause the two genjutsu ranks to equal out) then the two techniques will actively cancel one another out and leave the target relatively unaffected. While they might suffer the effects of one genjutsu for a time until the second is used or even in the case of simultaneous placements; a short shock in the system might cause them to falter, they will at the end of it be unaffected by either illusion.


Pain Escape Overview

Sometimes, Kai simply isn't an option in a high stress combat scenario, and we are all aware that there is another way to end a Genjutsu: and that is by overloading the senses with pain. Pain escaping, a relatively new and introduced concept gives a better grasp on who is capable of what: and how.

In the charts below, there are four sections of pain, listed as 'Minor Pain', 'Moderate Pain', 'Major Pain' and 'Intolerable Pain' These four categories are of their own and will be explained. Furthermore there are a fifth and sixth category that will be detailed, but will not appear in any of the charts. These are the 'painless' and 'unnoticed pain' categories and will only be important when it comes to the lingering pain section further down.

Painless: Simply put, it is the general state that a person is used to. For most people this simply means that they are in their natural healthy state, completely free of any pain. For a few others this might not necessarily mean they are free of pain, but would at least be free of any pain that they are not familiar with. For example an old man with aching joints would likely still be considered painless (at least for the kai chart) since he has become accustomed to that pain.

Unnoticed Pain: While calling this sensation pain is not entirely a lie, it might as well be one. While there is some amount of damage, so long as that damage is not agitated the individual is highly unlikely to notice they are hurting. For your average civilian this might mean a minor ache that only is noticed when moving, but for the more pain tolerant shinobi it could apply even to more significant injuries such as dislocated joints or small broken bones so long as they're unagitated.

Minor Pain: Minor pain is just that, minor; little more than an inconvenience. Overall this level of pain does nothing to truly hamper one's combat capability beyond giving them a constant annoyance. The type of injuries that would generally fall within this category would be first degree burns (grabbing something that's a bit too hot, getting a sunburn, etc.), getting a rather hard slap across the face or stubbing a toe. All in all it is the kind of pain that your unkind friends, family or coworkers would tell you to stop being a baby about before commanding you to suck it up. Truly the majority of the damage suffered from such wounds find their way to one's pride rather than one's physical being.

Moderate Pain: Moderate pain is pain that is more than just noticeable, it is pain that actually hinders the individual. While it might not hinder them severely, it is enough of a hinderance that certain tasks might become more difficult. Some examples of this type of pain ranges from minor bones broken such as fingers and toes, serious albeit small burns (2nd degree), significant cuts/gashes such as a hand sliced open. Obviously one can see how these types of wounds mind make certain tasks more difficult. If someone's pinky is broken it won't have a major impact on their ability to run or jump, but it might impact their ability to write or (depending on how bad the break is) might affect their ability to render handseals.

Major Pain: This level of pain is not a rarity in the shinobi line of work, but is admittedly uncommon outside of combat. The wounds that would constitute this level of pain would be significant injuries that noticeably reduce the individual's combat capabilities. This would include, but is not limited to: major broken bones (arms, legs, ribs), serious burns that cover a fair amount of the body or the majority of torture techniques. For your average civilian this level of pain would be unbearable, but for most shinobi (especially those with a lot of experience) they know there is much worse pain that is possible.

Intolerable Pain: The highest level of pain in this list most people will be able to experience and still remain conscious, intolerable pain is a level of pain that is difficult to comprehend until it is experienced first hand. The level of wounds that cause this amount of pain are seriously debilitating and while they might be capable of shocking an individual out of a genjutsu, it could be argued that the genjutsu could be less dangerous. Wounds of this nature are generally life threatening or at the very least will significantly diminish the individual's combat capabilities. Wounds that would fall under this category would be deep stabs into the torso (organs being hit), serious burns over large portions of the body, multiple major bones broken or the act of drowning with water actively filling the lungs.

Deadly Pain: The absolute highest level of pain there is in the list, this level of pain generally is only experienced by those who have died or are in the process of dying. Generally pain this overwhelming is enough to put an individual into shock and render them unconscious where they'll typically die within minutes. However, there are some exceptions to this. For some individuals who can survive such wounds with ease (such as Jashinists) or have some kind of innate tolerance to pain or just the sheer willpower to stay conscious and fighting (those with appropriate SA's) the pain can generally shatter even some of the strongest of illusion techniques.


The Pain Chart



-Minor Pain-
-Moderate Pain-
Major Pain
Intolerable Pain
Deadly Pain
Elite JouninC Rank
A Rank
S rank
S+ rank
S+ Rank
JouninD Rank
B Rank
A Rank
S Rank
S+ Rank
Sp. JouninE Rank
C Rank
B Rank
A Rank
S Rank
ChuuninE Rank
C Rank
B Rank
A Rank
S Rank
Adv. GeninImpossible
D RankC RankB Rank
A Rank
GeninImpossible
D Rank
C RankB RankA Rank
Student
Impossible
Impossible
D Rank
C Rank
B Rank


Lingering Pain Effects

Obviously the pain from breaking a finger will not just vanish after a genjutsu is broken out of that way. To take this into account I've devised some simple rules to account for lingering pain and it's ability to negate genjutsu targeted towards someone in pain.

After using pain to escape from a genjutsu, that level of pain will drop by two once the individual is free from the genjutsu. It will stay at that level until the individual aggravates the wound(s) where it will then push back up by one level of pain. Simply put if a shinobi were to break their pinky (moderate pain) it would drop to unnoticeable pain until it is aggravated in some way; whether that be bumping it against something or just trying to grip something (moving the broken finger in the process).

Should that shinobi be under the influence of a genjutsu and that lingering pain (which would be at a minor level) be enough to break them out, it will automatically break them from that genjutsu. That being said however, if the shinobi were to be captured in another genjutsu that required moderate pain to break out of then they would be forced to break another finger or at least make the original break worse to bump it back up to that level of pain.




last edit by Yoritomo on Sept 2, 2022 13:47:59 GMT -5
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