Banter, as much as he despised the idea, was probably expected for this sort of event.
It reminded him of the Okada's matches— and how poor of an actor he proved himself to be in what few of them he participated in. Time and more experience, it seemed, had not improved his shownmanship in the slightest.
Awkward as his grapple was, it still succeeded in tossing the Kumo-nin to the ground... though the boy promptly caught himself and broke into a dash before he could even catch his breath.
"I wonder..." He thought, glancing to the event's host.
"...that has to be it." Some sort of supportive technique, meant to enhance an ally's attributes from afar.
Something he would have found rather fascinating if he was not dealing with the consequences of it at this very moment.
"Does it have a limit?" A question he could not possibly know the answer to, refocusing on his approaching foe. A punch was thrown, and he quickly threw a hand up to block. Dispersing
some of the impact, but the boy's augmented strength still managed to throw his own hand into his chin on impact. Causing him to still take the brunt of the punch in spirit, if not directly.
"Impressive..." A thought, the wanderer's feet moving to backpedal even further.
For all intents and purposes, he was on the backfoot now. Though the Kumo-nin's enhanced eyesight may have been able to pick out a few details imperceptible to others. How his body seemed to tense, then relax, or how his movements seemed to half-begin before stopping. Telltale signs of someone fighting their own honed instincts.
The wanderer would stop his retreat suddenly, to plant his feet before throwing a counter punch of his own. A
Zenbu-Soku Tsuki aimed squarely at the the boy's chest, slowed through an effort to hold back. He may not have wanted to display his prowess here, in front of an unknown crowd, but he could still put up something of a fight...
...if for no other reason than to practice his own self-restraint in combat situations like these.
OFFENSIVE TECHNIQUES:
NAME: Zenbu-Soku Tsuki [Front Snap Punch]
RANK: D
CHAKRA USAGE: Very Low
CLASSIFICATION: Taijutsu
DESCRIPTION:
One of the most basic techniques of Jujitsu. Consisting of two sequential punches the user will first throw a small jab with their non-dominant hand to prepare for the next strike and then as they pull back instantly follow up with a snap punch from their main hand, making sure to twist their hips to gain extra power. Because of the deceptive nature of the first strike this basic but fundamental technique is great at catching opponents off guard.
SPECIAL ABILITIES:
KASHIRA-WARI・首割り - ENHANCED CHAKRA CONTROL
Puppeteers must maintain expert control over their wide selection of puppets, and so too must a shinobi with their chakra. Necessary for his Puppet Ninjutsu and applicable to his other techniques, Uemon has trained extensively in order to mitigate the amount of chakra he uses with his jutsu. Compensating for his average chakra reserves this allows him to stay in the fight that much longer.
TSUKURIMONO・作り物 - INTELLIGENCE
Stage and setting can make or break a performance. A director needs vigilance and flexibility to ensure all the moving parts of a play go off without a hitch. A learned strategist with a quick mind, Uemon is always observing even in the midst of combat. This allows for him to find gaps and weaknesses in his opponent's techniques easier than some, and allows him to formulate strategies and deceptions to take advantage of these shortcomings. A knack for tactics cues him on which approach works best depending on his target.
ASHIZUKAI・足遣い - SPEED
Operating the legs of a puppet requires dexterity and agility. Much like moving one's own body. As a child in Tetsu no Kuni Uemon trained in Jujitsu and Kenjutsu, finding his aptitude for speed rather than strength. Honed after years on the road with his mentors, Uemon is surprisingly light on his feet and his hand-to-hand strikes are faster than most expect. Able to strike and weave with deft swiftness he is capable of holding his own against Taijutsu specialists of his rank and outright overwhelming those of lower ranks in terms of speed.
SHOMEI・署名 - SENSOR TYPE
Lighting is a crucial part of any play. Identifying the actors and drawing focus to them in the dark. With much training Uemon has become a Sensor Type, able to detect and hone in on chakra signatures akin to a sixth sense of sorts. A useful tool when it comes to tracking or surveillance. As of now, he is capable of passively sensing chakra up to one hundred meters from his body, or one kilometer if actively searching. This also allows him to more efficiently utilize his puppets without needing a direct line of sight to his targets. Knowing the placement of actors on stage at all times is essential.