First of all, thank you for your response...and sorry if this is a long reply.
Most of clan ideology and history is blahblah and tldr until I figure out the clan abilities as it would influence my take. So...skip if you want idk as I can necessarily make edits to it yet until I know what's going on with the abilities.
1) I have not spoken to Kaze for approval. Was not under the impression I needed to but can work on that now. I've messaged Kaze with questions and to make them aware that my clan may need their approval.
Clan Ideology:1) I can extend this section but would require some answers from other sections of this review first if it’s okay that we come back to it. Some of my changes to this section would depend on the other changes.
2) The clan doesn’t necessarily ‘stand’ for anything. They are a peaceful group of people that are family-oriented and worship a creepy Lotus statue (let’s be real). They are spiritual and guided by the thought and energy of chakra and are thus very close and sensitive to it.
3) I genuinely am not comfortable restricting a clan to certain personality traits and a defined way of thinking, as every human (real or made up) is going to be different based on their experience and how they wish their character to play out. I purposefully left these mentions quite vague to allow for creative freedom of character personality and backstory with those who wish to join the clan. This includes thoughts on politics, war, and peace. Everything that I saw as a necessity for how the clan holds itself, I included, but can flesh out more details if you'd prefer, but is this a requirement or a suggestion? Either way, this entire section will be fleshed out further.
Clan History:1) I believe we have different definitions or expectations of the word ‘prominent’. Most clans are prominent for reasons such as sheer number, strength, contribution to the country/village, or even wealth/status. This clan would fall under contribution, though for post-war efforts as opposed to other clans with their efforts during wartime. With Kaze’s approval, I have noted that they manage most of the country’s cemeteries, prayer grounds, and temples. If this is acceptable to Kaze, then this would be their prominence. This is vital to a large majority of players both canon and lore-based who seek guidance, reason, and acceptance as their loved ones have passed. While atypical, is using it to this definition okay with you or would this need to be reconsidered on my part?
2) My vision of this clan is not scattered or world based. They are a familial clan. You say this contradicts, but a World Clan would directly contradict most of their intended and expressed creation. They devote their chakra to the Lotus, which is in a central location. They can't travel worldwide to devote the chakra. They are close-knit, and previously nomads that travel together. They did not split off at any point. Is using this clan as a Takigakure KKG clan still, or again would I need to reconsider how their history is written?
3) I do not believe a clan should be forced to provide or aid in political efforts, but this is ultimately Kaze's decision(?) I think? A clan is a group of people closely related, but a group of people closely related is not directly required to side with any one political power. Deciding to remain politically neutral should not void them of their citizenship. It'd be one thing if they were anarchists or trouble-makers or opposed the politics in place loudly. They side with the people, not the leaders, and still do supply shinobi forces and aid, but their attention is more citizen-based rather than political or power-based. They wouldn't care about politics so long as the people are getting the best mental and spiritual health that is available under their leadership and within their capabilities. I can flesh this out more or explain it better.
4) I can add dates once I have refreshed these sections, but again only wish to do that after the section below is dealt with as it would change the routes of their history and perhaps ideology.
Clan Abilities:I appreciate your input, and I understand. Please let me know if these suggestions are more balanced.
Things I believe should be added regardless:1. Removal of Chakra Tuning entirely .Though I have a question, would this remove the possibility for me to do this ICly as an SA if I wanted to go the route of a sensory-nin in the future, or would it just be done as a non-clan related SA?
2. Chakra Control Prerequisite for clan SA (This makes sense with lore as well with consistency pouring of chakra into the Lotus)
3. Removal of hand-seal reduction for the enhanced element (I actually meant to take that out originally, my bad)
4. Not one I'm sure about, but would you suggest for the removal of the enhanced element entirely as it can technically be done without a clan? Same as Chakra Tuning in this section.
Potential SA edits that I would like your opinion on:1. Ninjutsu optionally as secondary specialization, but never allowed as primary specialization. This is loosely clan-lore-based, and a reason I wanted to wait on ideology and history. With this, they would also not get the perks of Ninjutsu cost reduction for sole or primary spec, essentially making them a Buki/Tai-focused clan (which I do have ways I can fit this into clan history). This also limits the wide range of jutsu they can purchase or effectively greatly increasing their cost and lowering the pool of techniques available at their disposal.
2. The ability to 'bypass' elemental purchase with a minimum four-thread proof SA appeal per element to be appealed for at once, not in batches (12 proofs minimum and only at Chuunin+ as a late blooming KKG clan). This prevents them from using these threads for additional SAs and requires a lot of work to obtain the elements, and is a lot of proofs for an SA This is in addition to the required Chakra Control SA already required. With this in mind, most will not have all elements until Chuunin no matter what...I am hoping that with the specialization requirements and the fact that they would be bleeding SA proofs just for the Clan SA it would be a fairly decent nerf?
3. Potentially allowing for the same jutsu to be used once every other rotation, making more use of '
Null' techniques to filter through if they do not have the elemental techniques available, but adding great deficits in their rotations. More nerfs can be made to these if needed such as rank ups, cost, and hand seals, but would prevent them from getting entirely 'stuck' in rotation while in combat Chuunin+.
These are suggestions that I’m putting forward for consideration. I am mostly asking for input and opinion for changes. Please let me know if there are any changes, removals, or merges of any of these suggestions. I am open ears and am willing to make as many edits/nerfs as needed to create it as a balanced clan. My biggest priority is the lore and feeling behind the clan, not its power. It just seems like it would be incredibly fun to roleplay this out. These changes or a mixture of them would allow for the elemental rotation, but would become a secondary form of fighting style to back up their buki/tai as opposed to a primary like before.
On your comment regarding limiters, gradual progression, and roadblocks, I hope all the above explains and balances this? I also would like to point out that along with political issues pointed out in this section as well, I don’t personally believe every clan has to have some sort of cultural bias. This seems like an odd standard to me…That being said, the clan wouldn’t be well received. They sit around a basic Lotus statue and pour chakra into it. The rest of the village thinks they're weird af, but why do they have to be not well received?